// Do NOT modify or remove! This is where you will receive the new board status after each round. public void GetBoardStatus(BoardStatus board) { _currentBoard = board; }
public Commander() { _currentBoard = new BoardStatus(); }
// Do NOT modify or remove! This is where you will receive the new board status after each round. public void GetBoardStatus(BoardStatus board) { _currentBoard = board; _maxCommandCount = _currentBoard.MyVesselStatuses.Count(a => a.Health > 0) + 1; _commands = new List<Command>(); }
public Commander() { _currentBoard = new BoardStatus(); lowerRight = new Coordinate(); }
public Commander() { _currentBoard = new BoardStatus(); _commands = new List<Command>(); _maxCommandCount = 10; }