public void Initialize(Socket client, SocketAsyncEventArgs receiveEvent, SocketAsyncEventArgs sendEvent) { _client = client; _receiveEvent = receiveEvent; _sendEvent = sendEvent; //_buffer.SetValue(buffer, 0); Array.Clear(_sendBuffer, 0, 1024); Array.Clear(_receiveBuffer, 0, 1024); _sendQueue.Clear(); _receiveEventControl.Reset(); _sendEventControl.Reset(); }
public void Initialize(Socket client, int clientNum) { _client = client; _clientNum = clientNum; _isConnect = false; //_buffer.SetValue(buffer, 0); Array.Clear(_sendBuffer, 0, 1024); Array.Clear(_receiveBuffer, 0, 1024); _sendQueue.Clear(); _receiveEventControl.Reset(); _sendEventControl.Reset(); }