public void Remove(KeyFrame value, bool bSuspendRedraw) { // Use base class to process actual collection operation base.List.Remove(value as object); if(value.KeyFrameType == KeyFrame.enumKeyFrameType.Snapshot) _arySingleFrames.Remove(value); else if(value.KeyFrameType == KeyFrame.enumKeyFrameType.CurrentFrame) _CurrentFrame = null; else _aryMulitFrames.Remove(value); if(!bSuspendRedraw) _Ruler.RedrawBitmap(); }
public bool Overlaps(long lStart, long lEnd, KeyFrame testFrame) { KeyFrame.enumFrameTimeType iTimeType = KeyFrame.enumFrameTimeType.StartTime; foreach(KeyFrame frame in base.List) { if(frame != testFrame && frame != _CurrentFrame && frame.Overlaps(lStart, lEnd, ref iTimeType)) return true; } return false; }
public void Remove(KeyFrame value) { Remove(value, false); }
public KeyFrame FindClosest(KeyFrame.enumKeyFrameType iType, long lMillisecond, bool bInActualZoneOnly) { if(iType == KeyFrame.enumKeyFrameType.Snapshot) { KeyFrame minFrame = null; long lMinDist = -1, lDist = 0; foreach(KeyFrame frame in _arySingleFrames) { lDist = Math.Abs(frame.StartMillisecond - lMillisecond); if(!bInActualZoneOnly || (bInActualZoneOnly && (frame.StartMillisecond <= _Ruler.ActualMillisecond))) { if(lDist < lMinDist || lMinDist == -1) { lMinDist = lDist; minFrame = frame; } } } if(lMinDist < (long) (lMillisecond*0.05)) return minFrame; else return null; } else { foreach(KeyFrame frame in _aryMulitFrames) { if( (lMillisecond >= frame.StartMillisecond) && (lMillisecond <= frame.EndMillisecond) ) return frame; } } return null; }
public int IndexOf(KeyFrame value) { // Find the 0 based index of the requested entry return base.List.IndexOf(value); }
public KeyFrame Add(KeyFrame keyFrame) { return Add(keyFrame, false); }
private void DrawControl(Graphics graphics) { if(this.Width == 0 || this.Height == 0) return; _bInsideDraw = true; Graphics g = null; if(_CurrentFrame == null) { _CurrentFrame = new KeyFrameCurrent(_lCurrentMillisecond); _aryKeyFrames.Add(_CurrentFrame, true); } RecalculateZoom(); RecalculateTimeScale(); if (_Bitmap == null) { //Debug.WriteLine("TimeRuler Size: (" + this.Width.ToString() + ", " + this.Height.ToString() + ")"); // Create a bitmap _Bitmap = new Bitmap(this.Width, this.Height); g = Graphics.FromImage(_Bitmap); try { // Wash the background with BackColor //Lets wash the whole thing out with the parent back color g.FillRectangle(new SolidBrush(this.Parent.BackColor), 0, 0, _Bitmap.Width, _Bitmap.Height); //Lets only draw the ruler portion of this in the control back color. if (this.Orientation == enumOrientation.orHorizontal) { int iHeight = _Bitmap.Height - _iHeaderOffset; g.FillRectangle(new SolidBrush(this.BackColor), _iSideOffset, _iHeaderOffset, _iDisplaySize, iHeight); Line(g, _iSideOffset, _iHeaderOffset, (_iDisplaySize + _iSideOffset), _iHeaderOffset); } else { int iWidth = _Bitmap.Width - _iHeaderOffset; g.FillRectangle(new SolidBrush(this.BackColor), _iHeaderOffset, _iSideOffset, iWidth, _iDisplaySize); Line(g, _iHeaderOffset, _iSideOffset, _iHeaderOffset, (_iDisplaySize + _iSideOffset)); } DrawTimeScale(g); DrawProgressBars(g); _aryKeyFrames.Draw(g); // Paint the lines on the image int iScale = (int) _Scale; int intScale = (int) _Scale; int iStart = Start(); int iEnd = iStart + _iDisplaySize + 1; float fltStart = (float) iStart; float fltEnd = (float) iEnd; int j; for(float fltJ = fltStart; fltJ <= fltEnd; fltJ += _Scale) { j = (int) fltJ; int iLeft = (int) _Scale; // Make an assumption that we're starting at zero or on a major increment int jOffset = j+_ScaleStartValue; if (_RulerAlignment != enumRulerAlignment.raMiddle) { if (this.Orientation == enumOrientation.orHorizontal) Line(g, j, _iHeaderOffset, j, Height); else Line (g, _iHeaderOffset, j, Width, j); } iLeft = intScale; // Set the for loop increment iScale = iLeft; int iValue = (((jOffset-iStart)/intScale)+1) * _iMajorInterval; DrawValue(g, iValue, j - iStart, iScale); int iUsed = 0; //Draw small lines for(int i = 0; i < _iNumberOfDivisions; i++) { int iX = Convert.ToInt32(Math.Round((double)(_Scale-iUsed)/(double)(_iNumberOfDivisions - i),0)); // Use a spreading algorithm rather that using expensive floating point numbers iUsed += iX; if (iUsed >= (intScale-iLeft)) { iX = iUsed+j-(intScale-iLeft); // Is it an even number and, if so, is it the middle value? bool bMiddleMark = ((_iNumberOfDivisions & 0x1) == 0) & (i+1==_iNumberOfDivisions/2); bool bShowMiddleMark = bMiddleMark; bool bLastDivisionMark = (i+1 == _iNumberOfDivisions); bool bLastAlignMiddleDivisionMark = bLastDivisionMark & (_RulerAlignment == enumRulerAlignment.raMiddle); bool bShowDivisionMark = !bMiddleMark & !bLastAlignMiddleDivisionMark; if( _RulerAlignment == enumRulerAlignment.raMiddle || !bLastDivisionMark ) { if (bShowMiddleMark) { DivisionMark(g, iX, _MiddleMarkFactor); // Height or Width will be 1/3 } else if (bShowDivisionMark) { DivisionMark(g, iX, _DivisionMarkFactor); // Height or Width will be 1/5 } } } } } if (_i3DBorderStyle != Border3DStyle.Flat) ControlPaint.DrawBorder3D(g, this.ClientRectangle, this._i3DBorderStyle ); } catch(Exception ex) { System.Diagnostics.Debug.WriteLine(ex.Message); } finally { g.Dispose(); } } g = graphics; try { // Always draw the bitmap g.DrawImage(_Bitmap, this.ClientRectangle); RenderTrackLine(g); } catch(Exception ex) { System.Diagnostics.Debug.WriteLine(ex.Message); } finally { _bInsideDraw = false; GC.Collect(); } }
internal void OnKeyFrameMoving(KeyFrame frameSelected) { KeyFrameEventArgs e = new KeyFrameEventArgs(frameSelected); if (KeyFrameMoving != null) KeyFrameMoving(this, e); }
internal void OnCurrentFrameMoved(KeyFrame frameSelected) { KeyFrameEventArgs e = new KeyFrameEventArgs(frameSelected); if (CurrentFrameMoved != null) CurrentFrameMoved(this, e); }
private void RulerControl_MouseUp(object sender, System.Windows.Forms.MouseEventArgs e) { try { //Debug.WriteLine("MouseUp: (" + e.X.ToString() + ", " + e.Y.ToString() + ")"); if(_MovingFrame != null) { _MovingFrame.EndMove(e, this); OnKeyFrameMoved(_MovingFrame); _MovingFrame = null; } } catch {} EventArgs eClick = new EventArgs(); this.OnClick(eClick); }
internal void OnKeyFrameRemoved(KeyFrame frameSelected) { KeyFrameEventArgs e = new KeyFrameEventArgs(frameSelected); if (KeyFrameRemoved != null) KeyFrameRemoved(this, e); }
private void RulerControl_MouseDown(object sender, System.Windows.Forms.MouseEventArgs e) { try { //Debug.WriteLine("MouseDown: (" + e.X.ToString() + ", " + e.Y.ToString() + ")"); if (e.Button.Equals(MouseButtons.Left) && _bAllowKeyFrameSelection) { SelectedKeyFrame = _aryKeyFrames.IsHandleClick(e); if(_SelectedFrame != null && _SelectedFrame.CanBeMoved(this)) { _MovingFrame = _SelectedFrame; _MovingFrame.StartMove(e, this); } } } catch {} }
private void AddKeyFrame(Point pMousePos) { try { int iMousePosition = ((this.Orientation == enumOrientation.orHorizontal) ? pMousePos.X : pMousePos.Y); long lMillisecond = CalculateMillisecondValue(iMousePosition); if( (lMillisecond >= _lStartMillisecond) && (lMillisecond <= _lEndMillisecond) ) { if(lMillisecond <= _lCurrentMillisecond) throw new System.Exception("You can not add new keyframes that occur before the current simulation time."); KeyFrame keyFrame = new KeyFrame(lMillisecond); this.KeyFrames.Add(keyFrame); OnKeyFrameAdded(keyFrame); SelectedKeyFrame = keyFrame; } } catch(Exception ex) { MessageBox.Show(ex.Message); } }
public KeyFrameEventArgs(KeyFrame Frame) : base() { this.SelectedKeyFrame = Frame; }
public KeyFrame RemoveClosest(KeyFrame.enumKeyFrameType iType, long lMillisecond) { KeyFrame keyClosest = FindClosest(iType, lMillisecond); if(keyClosest != null) { Remove(keyClosest); return keyClosest; } return null; }
public bool Contains(KeyFrame value) { // Use base class to process actual collection operation return base.List.Contains(value as object); }
public int SetIndex(int newIndex, KeyFrame value) { base.List.Remove(value); base.List.Insert(newIndex, value); return newIndex; }
public KeyFrame FindClosest(KeyFrame.enumKeyFrameType iType, long lMillisecond) { return FindClosest(iType, lMillisecond, false); }
public KeyFrame Add(KeyFrame keyFrame, bool bSuspendRedraw) { if( (keyFrame.StartMillisecond > _Ruler.EndMillisecond) || (keyFrame.EndMillisecond > _Ruler.EndMillisecond) ) throw new System.Exception("You can not add a keyframe with a start/end time greater than the end time of the ruler."); if(keyFrame.KeyFrameType == KeyFrame.enumKeyFrameType.Snapshot) { //First lets verify that there is not already a single frame at this time slice. foreach(KeyFrame frame in _arySingleFrames) if(frame.StartMillisecond == keyFrame.StartMillisecond) return null; //Now lets make sure that it does not overlap with any of the video frames. KeyFrame.enumFrameTimeType iTimeType = KeyFrame.enumFrameTimeType.StartTime; foreach(KeyFrame frame in _aryMulitFrames) if(frame.Overlaps(keyFrame, ref iTimeType)) return null; _arySingleFrames.Add(keyFrame); } else if(keyFrame.KeyFrameType == KeyFrame.enumKeyFrameType.CurrentFrame) { if(_CurrentFrame != null) throw new System.Exception("There is alread a current frame defined."); _CurrentFrame = keyFrame; } else { //First lets verify that there is not already a range frame overlapping this time slice. KeyFrame.enumFrameTimeType iTimeType = KeyFrame.enumFrameTimeType.StartTime; foreach(KeyFrame frame in _aryMulitFrames) if(frame.Overlaps(keyFrame, ref iTimeType)) { //If it overlaps because of the start time then chunk it. If it overlaps because of the end time //then lets see if we can come up with an end time that will work. if(iTimeType == KeyFrame.enumFrameTimeType.StartTime) return null; else keyFrame.EndMillisecond = frame.StartMillisecond - 1; } //Now lets verify that there is not a single frame overlapping this video range. foreach(KeyFrame frame in _arySingleFrames) if(keyFrame.Overlaps(frame, ref iTimeType)) { //Lets find whether the start or end point is closest and then then //add the frame so it does not overlap. if(Math.Abs(frame.StartMillisecond-keyFrame.StartMillisecond) < Math.Abs(frame.StartMillisecond-keyFrame.EndMillisecond) ) { //Start millisecond is closer to the single. keyFrame.StartMillisecond = frame.StartMillisecond + 1; } else { //End millisecond is closer to the single. keyFrame.EndMillisecond = frame.StartMillisecond - 1; } } _aryMulitFrames.Add(keyFrame); } base.List.Add(keyFrame as object); if(!bSuspendRedraw) _Ruler.RedrawBitmap(); return keyFrame; }
public virtual bool Overlaps(KeyFrame keyTest, ref enumFrameTimeType iTimeType) { if( (keyTest.StartMillisecond >= this.StartMillisecond) && (keyTest.StartMillisecond <= this.EndMillisecond) || (this.StartMillisecond >= keyTest.StartMillisecond) && (this.StartMillisecond <= keyTest.EndMillisecond) ) { iTimeType = enumFrameTimeType.StartTime; return true; } if( (keyTest.EndMillisecond >= this.StartMillisecond) && (keyTest.EndMillisecond <= this.EndMillisecond) || (this.EndMillisecond >= keyTest.StartMillisecond) && (this.EndMillisecond <= keyTest.EndMillisecond) ) { iTimeType = enumFrameTimeType.EndTime; return true; } return false; }