internal static void PlayGame(int bet, Game game, Player player, ref DiceValue pick, int currentGame, ref int winCount, ref int loseCount) { Console.Write("Start Game {0}: ", currentGame); Console.WriteLine("{0} starts with balance {1}", player.Name, player.Balance); int turn = 0; while (player.balanceExceedsLimitBy(bet) && player.Balance < 200) { try { PlayRound(bet, game, player, pick, ref winCount, ref loseCount); } catch (ArgumentException e) { Console.WriteLine("{0}\n\n", e.Message); } pick = Dice.RandomValue; turn++; } //while Console.Write("{1} turns later.\nEnd Game {0}: ", turn, currentGame); Console.WriteLine("{0} now has balance {1}\n", player.Name, player.Balance); }
public void BalanceExceedsLimitByReturnsTrueWhenBalanceExceedsBetLimit() { var player = new Player("Test", 10) { Limit = 0 }; var response = player.balanceExceedsLimitBy(5); Assert.True(response); }
public void BalanceExceedsLimitByReturnsFalseWhenBalanceDoesNotExceedBetLimit() { var player = new Player("Test", 10) { Limit = 0 }; var response = player.balanceExceedsLimitBy(15); Assert.False(response); }
public void BalanceExceedsLimitByReturnsFalseOnEqual() { var player = new Player("Test", 5); var response = player.balanceExceedsLimitBy(5); Assert.True(response); }
public void EnsurePlayerIsNotWinningTooFrequently() { var die1 = new Dice(); var die2 = new Dice(); var die3 = new Dice(); // Introduce a player with $100 var player = new Player("SomeGuy", 100); // Choose a symbol from the playmat. var pick = Dice.RandomValue; // Place a bet of $5 const int bet = 5; // Start a game var game = new Game(die1, die2, die3); var numMatches = 0; var numturns = 0; while (player.balanceExceedsLimitBy(bet) && player.Balance < 150) { numturns++; IList<DiceValue> currentValues1 = new List<DiceValue>(game.CurrentDiceValues); game.PlayRound(player, pick, bet); var currentValues2 = game.CurrentDiceValues; try { currentValues1.Should().NotBeEquivalentTo(currentValues2); } catch (AssertException e) { numMatches++; } } numMatches.Should().BeLessThan((int)Math.Round(0.125 * numturns)); }
static void Main(string[] args) { // Create Dice. IDice d1 = new Dice(); IDice d2 = new Dice(); IDice d3 = new Dice(); // Create player. IPlayer p = new Player("Fred", 100); Console.WriteLine(p); Console.WriteLine(); // Create Game. Console.WriteLine("New game for {0}", p.Name); Game g = new Game(d1, d2, d3); // Initial dice values? Why does this matter? IList <DiceValue> cdv = g.CurrentDiceValues; Console.WriteLine("Current dice values : {0} {1} {2}", cdv[0], cdv[1], cdv[2]); // Unused random dice value? Why is this done? DiceValue rv = Dice.RandomValue; // Unused random Random random = new Random(); // Setup initial conditions. int bet = 5; p.Limit = 0; int winnings = 0; DiceValue pick = Dice.RandomValue; Console.WriteLine("Chosen Dice Value:" + pick); int totalWins = 0; int totalLosses = 0; while (true) { int winCount = 0; int loseCount = 0; // Play 100 times for (int i = 0; i < 100; i++) { // Re-creating player with the same balance each time. p = new Player("Fred", 100); Console.Write("Start Game {0}: ", i); Console.WriteLine("{0} starts with balance {1}", p.Name, p.Balance); int turn = 0; // Balance lower limit 0 upper limit 200. while (p.balanceExceedsLimitBy(bet) && p.Balance < 200) { try { winnings = g.PlayRound(p, pick, bet); cdv = g.CurrentDiceValues; Console.WriteLine("Picked {3} and Rolled {0} {1} {2}", cdv[0], cdv[1], cdv[2], pick); if (winnings > 0) { Console.WriteLine("{0} bet {3} and won {1} balance now {2}", p.Name, winnings, p.Balance, bet); winCount++; } else { Console.WriteLine("{0} bet {3} and lost {1} balance now {2}", p.Name, bet, p.Balance, bet); loseCount++; } } catch (ArgumentException e) { Console.WriteLine("{0}\n\n", e.Message); } pick = Dice.RandomValue; winnings = 0; turn++; } //while Console.Write("{1} turns later.\nEnd Game {0}: ", turn, i); Console.WriteLine("{0} now has balance {1}\n", p.Name, p.Balance); } //for Console.WriteLine("Win count = {0}, Lose Count = {1}, {2:0.00}", winCount, loseCount, (float)winCount / (winCount + loseCount)); totalWins += winCount; totalLosses += loseCount; string ans = Console.ReadLine(); if (ans.Equals("q")) { break; } } //while true Console.WriteLine("Overall win rate = {0}%", (float)(totalWins * 100) / (totalWins + totalLosses)); Console.ReadLine(); }
public void BalanceExceedsLimitBy_With5DollarBetWhenOnly6DollarsRemaining_ReturnsFalse(string name) { var player = new Player(name, 6) { Limit = 0 }; player.balanceExceedsLimitBy(5).Should().BeTrue(); }
static void Main(string[] args) { Dice d1 = new Dice(); Dice d2 = new Dice(); Dice d3 = new Dice(); Player p = new Player("Fred", 100); Console.WriteLine(p); Console.WriteLine(); Console.WriteLine("New game for {0}", p.Name); Game g = new Game(d1, d2, d3); IList <DiceValue> cdv = g.CurrentDiceValues; Console.WriteLine("Current dice values : {0} {1} {2}", cdv[0], cdv[1], cdv[2]); DiceValue rv = Dice.RandomValue; Random random = new Random(); int bet = 5; p.Limit = 0; int winnings = 0; DiceValue pick = Dice.RandomValue; int totalWins = 0; int totalLosses = 0; while (true) { int winCount = 0; int loseCount = 0; for (int i = 0; i < 100; i++) { p = new Player("Fred", 100); Console.Write("Start Game {0}: ", i); Console.WriteLine("{0} starts with balance {1}", p.Name, p.Balance); int turn = 0; while (p.balanceExceedsLimitBy(bet) && p.Balance < 200) { try { winnings = g.playRound(p, pick, bet); cdv = g.CurrentDiceValues; Console.WriteLine("Rolled {0} {1} {2}", cdv[0], cdv[1], cdv[2]); if (winnings > 0) { Console.WriteLine("{0} won {1} balance now {2}", p.Name, winnings, p.Balance); winCount++; } else { Console.WriteLine("{0} lost {1} balance now {2}", p.Name, bet, p.Balance); loseCount++; } } catch (ArgumentException e) { Console.WriteLine("{0}\n\n", e.Message); } pick = Dice.RandomValue; winnings = 0; turn++; } //while Console.Write("{1} turns later.\nEnd Game {0}: ", turn, i); Console.WriteLine("{0} now has balance {1}\n", p.Name, p.Balance); } //for Console.WriteLine("Win count = {0}, Lose Count = {1}, {2:0.00}", winCount, loseCount, (float)winCount / (winCount + loseCount)); totalWins += winCount; totalLosses += loseCount; string ans = Console.ReadLine(); if (ans.Equals("q")) { break; } } //while true Console.WriteLine("Overall win rate = {0}%", (float)(totalWins * 100) / (totalWins + totalLosses)); Console.ReadLine(); }
static void Main(string[] args) { Dice d1 = new Dice(); Dice d2 = new Dice(); Dice d3 = new Dice(); Player p = new Player("Fred", 100); Console.WriteLine(p); Console.WriteLine(); Console.WriteLine("New game for {0}", p.Name); Game g = new Game(d1, d2, d3); IList<DiceValue> cdv = g.CurrentDiceValues; Console.WriteLine("Current dice values : {0} {1} {2}", cdv[0], cdv[1], cdv[2]); DiceValue rv = Dice.RandomValue; Random random = new Random(); int bet = 5; p.Limit = 0; int winnings = 0; DiceValue pick = Dice.RandomValue; int totalWins = 0; int totalLosses = 0; while (true) { int winCount = 0; int loseCount = 0; for (int i = 0; i < 100; i++) { p = new Player("Fred", 100); Console.Write("Start Game {0}: ", i); Console.WriteLine("{0} starts with balance {1}", p.Name, p.Balance); int turn = 0; while (p.balanceExceedsLimitBy(bet) && p.Balance < 200) { //Console.Write("Turn {0}: ", turn+1); //Console.WriteLine("Player {0} betting {1} on {2}. Balance:{3}, Limit:{4}", // p.Name, bet, Dice.stringRepr(pick), p.Balance, p.Limit); try { p.placeBet(bet); winnings = g.playRound(bet, pick); cdv = g.CurrentDiceValues; //Console.WriteLine("Rolled {0} {1} {2}", cdv[0], cdv[1], cdv[2]); if (winnings > 0) { p.receiveWinnings(winnings); //Console.WriteLine("{0} won {1}", p.Name, winnings); } else { //Console.WriteLine("{0} lost {1}", p.Name, bet); } } catch (BelowLimitException e) { Console.WriteLine("Error: {0}", e.Message); throw new Exception("Really don't expect to see this"); } catch (ArgumentException e) { Console.WriteLine("{0}\n\n", e.Message); } pick = Dice.RandomValue; winnings = 0; turn++; } //while if (p.Balance >= 200) winCount++; else loseCount++; Console.Write("{1} turns later.\nEnd Game {0}: ", i, turn); Console.WriteLine("{0} now has balance {1}\n", p.Name, p.Balance); } //for Console.WriteLine("Win count = {0}, Lose Count = {1}", winCount, loseCount); totalWins += winCount; totalLosses += loseCount; string ans = Console.ReadLine(); if (ans.Equals("q")) break; } //while true Console.WriteLine("Overall loss rate = {0}%", (float)(totalLosses * 100) / (totalWins + totalLosses)); Console.ReadLine(); }
static void Main(string[] args) { // Create Dice. IDice d1 = new Dice(); IDice d2 = new Dice(); IDice d3 = new Dice(); // Create player. IPlayer p = new Player("Fred", 100); Console.WriteLine(p); Console.WriteLine(); // Create Game. Console.WriteLine("New game for {0}", p.Name); Game g = new Game(d1, d2, d3); // Initial dice values? Why does this matter? IList<DiceValue> cdv = g.CurrentDiceValues; Console.WriteLine("Current dice values : {0} {1} {2}", cdv[0], cdv[1], cdv[2]); // Unused random dice value? Why is this done? DiceValue rv = Dice.RandomValue; // Unused random Random random = new Random(); // Setup initial conditions. int bet = 5; p.Limit = 0; int winnings = 0; DiceValue pick = Dice.RandomValue; Console.WriteLine("Chosen Dice Value:" + pick); int totalWins = 0; int totalLosses = 0; while (true) { int winCount = 0; int loseCount = 0; // Play 100 times for (int i = 0; i < 100; i++) { // Re-creating player with the same balance each time. p = new Player("Fred", 100); Console.Write("Start Game {0}: ", i); Console.WriteLine("{0} starts with balance {1}", p.Name, p.Balance); int turn = 0; // Balance lower limit 0 upper limit 200. while (p.balanceExceedsLimitBy(bet) && p.Balance < 200) { try { winnings = g.PlayRound(p, pick, bet); cdv = g.CurrentDiceValues; Console.WriteLine("Picked {3} and Rolled {0} {1} {2}", cdv[0], cdv[1], cdv[2], pick); if (winnings > 0) { Console.WriteLine("{0} bet {3} and won {1} balance now {2}", p.Name, winnings, p.Balance, bet); winCount++; } else { Console.WriteLine("{0} bet {3} and lost {1} balance now {2}", p.Name, bet, p.Balance, bet); loseCount++; } } catch (ArgumentException e) { Console.WriteLine("{0}\n\n", e.Message); } pick = Dice.RandomValue; winnings = 0; turn++; } //while Console.Write("{1} turns later.\nEnd Game {0}: ", turn, i); Console.WriteLine("{0} now has balance {1}\n", p.Name, p.Balance); } //for Console.WriteLine("Win count = {0}, Lose Count = {1}, {2:0.00}", winCount, loseCount, (float)winCount / (winCount + loseCount)); totalWins += winCount; totalLosses += loseCount; string ans = Console.ReadLine(); if (ans.Equals("q")) break; } //while true Console.WriteLine("Overall win rate = {0}%", (float)(totalWins * 100) / (totalWins + totalLosses)); Console.ReadLine(); }
static void Main(string[] args) { Dice d1 = new Dice(); Dice d2 = new Dice(); Dice d3 = new Dice(); Player p = new Player("Fred", 100); Console.WriteLine(p); Console.WriteLine(); Console.WriteLine("New game for {0}", p.Name); Game g = new Game(d1, d2, d3); IList<DiceValue> cdv = g.CurrentDiceValues; Console.WriteLine("Current dice values : {0} {1} {2}", cdv[0], cdv[1], cdv[2]); DiceValue rv = Dice.RandomValue; Random random = new Random(); int bet = 5; p.Limit = 0; int winnings = 0; DiceValue pick = Dice.RandomValue; int totalWins = 0; int totalLosses = 0; while (true) { int winCount = 0; int loseCount = 0; for (int i = 0; i < 100; i++) { p = new Player("Fred", 100); Console.Write("Start Game {0}: ", i); Console.WriteLine("{0} starts with balance {1}", p.Name, p.Balance); int turn = 0; while (p.balanceExceedsLimitBy(bet) && p.Balance < 200) { try { winnings = g.playRound(p, pick, bet); cdv = g.CurrentDiceValues; Console.WriteLine("Rolled {0} {1} {2}", cdv[0], cdv[1], cdv[2]); if (winnings > 0) { Console.WriteLine("{0} won {1} balance now {2}", p.Name, winnings, p.Balance); winCount++; } else { Console.WriteLine("{0} lost {1} balance now {2}", p.Name, bet, p.Balance); loseCount++; } } catch (ArgumentException e) { Console.WriteLine("{0}\n\n", e.Message); } pick = Dice.RandomValue; winnings = 0; turn++; } //while Console.Write("{1} turns later.\nEnd Game {0}: ", turn, i); Console.WriteLine("{0} now has balance {1}\n", p.Name, p.Balance); } //for Console.WriteLine("Win count = {0}, Lose Count = {1}, {2:0.00}", winCount, loseCount, (float) winCount/(winCount+loseCount)); totalWins += winCount; totalLosses += loseCount; string ans = Console.ReadLine(); if (ans.Equals("q")) break; } //while true Console.WriteLine("Overall win rate = {0}%", (float)(totalWins * 100) / (totalWins + totalLosses)); Console.ReadLine(); }