// Render the Crosshair public static void Render() { // If the crosshair is faulty, then don't execute this code // This is here to stop the Logger from spamming the console. if (m_validState) { if (InvalidCrosshair()) { Logging.LogWarning("Crosshair was either not initialized, or has an invalid size of (0, 0). Check your settings file and adjust your settings accordingly"); return; } // Don't draw a hidden crosshair. Duh. if (m_enabled) { GUI.Label(new Rect(Screen.width / 2 - m_texture.width / 2, Screen.height / 2 - m_texture.height / 2, m_texture.width, m_texture.height), m_texture, m_style); } } }
public static void LogWarning(string message) { #if DEBUG Logging.LogWarning(message); #endif // DEBUG }