private void OnEnable() { if (mapping.type == AxisMapping.MappingType.NamedAxis) { m_SteerAxis = new CrossPlatformInputManager.VirtualAxis(mapping.axisName); CrossPlatformInputManager.RegisterVirtualAxis(m_SteerAxis); } }
void OnEnable() { if (!CrossPlatformInputManager.AxisExists(axisName)) { // if the axis doesnt exist create a new one in cross platform input m_Axis = new CrossPlatformInputManager.VirtualAxis(axisName); CrossPlatformInputManager.RegisterVirtualAxis(m_Axis); } else { m_Axis = CrossPlatformInputManager.VirtualAxisReference(axisName); } FindPairedButton(); }
void CreateVirtualAxes() { // set axes to use m_UseX = (axesToUse == AxisOption.Both || axesToUse == AxisOption.OnlyHorizontal); m_UseY = (axesToUse == AxisOption.Both || axesToUse == AxisOption.OnlyVertical); // create new axes based on axes to use if (m_UseX) { m_HorizontalVirtualAxis = new CrossPlatformInputManager.VirtualAxis(horizontalAxisName); CrossPlatformInputManager.RegisterVirtualAxis(m_HorizontalVirtualAxis); } if (m_UseY) { m_VerticalVirtualAxis = new CrossPlatformInputManager.VirtualAxis(verticalAxisName); CrossPlatformInputManager.RegisterVirtualAxis(m_VerticalVirtualAxis); } }
public void RegisterVirtualAxis(CrossPlatformInputManager.VirtualAxis axis) { // check if we already have an axis with that name and log and error if we do if (m_VirtualAxes.ContainsKey(axis.name)) { Debug.LogError("There is already a virtual axis named " + axis.name + " registered."); } else { // add any new axes m_VirtualAxes.Add(axis.name, axis); // if we dont want to match with the input manager setting then revert to always using virtual if (!axis.matchWithInputManager) { m_AlwaysUseVirtual.Add(axis.name); } } }