public void Update() { if (Mouse.GetState().RightButton == ButtonState.Pressed) { game.Exit(); } if (Mouse.GetState().LeftButton == ButtonState.Pressed) { float x = Mouse.GetState().X; float y = Mouse.GetState().Y; if (x < 400 && y < 200) { game.sprite = new StandingSprite(game.standing, 1, 1); } else if (x < 400 && y > 200) { game.sprite = new MovingSprite(game.dead, 1, 1); } else if (x > 400 && y < 200) { game.sprite = new AnimatedSprite(game.running, 1, 3); } else if (x > 400 && y > 200) { game.sprite = new RunandMoveSprite(game.running, 1, 3); } } }
public void Update() { if (Keyboard.GetState().IsKeyDown(Keys.NumPad0) || Keyboard.GetState().IsKeyDown(Keys.D0)) { game.Exit(); } else if (Keyboard.GetState().IsKeyDown(Keys.NumPad1) || Keyboard.GetState().IsKeyDown(Keys.D1)) { game.sprite = new StandingSprite(game.standing, 1, 1); } else if (Keyboard.GetState().IsKeyDown(Keys.NumPad2) || Keyboard.GetState().IsKeyDown(Keys.D2)) { game.sprite = new AnimatedSprite(game.running, 1, 3); } else if (Keyboard.GetState().IsKeyDown(Keys.NumPad3) || Keyboard.GetState().IsKeyDown(Keys.D3)) { game.sprite = new MovingSprite(game.dead, 1, 1); } else if (Keyboard.GetState().IsKeyDown(Keys.NumPad4) || Keyboard.GetState().IsKeyDown(Keys.D4)) { game.sprite = new RunandMoveSprite(game.running, 1, 3); } }