public PHWorld3D(string id, PhysicsManager phyMgr) { this.m_phmap = null; this.m_id = ""; }
public PHColliderMesh(string id, PhysicsManager grMgr) : base(id, grMgr) { }
public PHHeightMap(string id, PhysicsManager phyMgr) : base(id, phyMgr) { }
public PHEntity3D(string id, PhysicsManager phyMgr) { this.m_id = id; this.m_phMgr = phyMgr; }