예제 #1
0
        public void buy_item(Player pl)
        {
            int item_gold_value;

            switch (im_shopping_for)
            {
            case Shopping_Mode.Sell:
                sell_item(pl);
                break;

            case Shopping_Mode.Scrolls:
                item_gold_value = scrolls_in_stock[selected_item_index].get_my_gold_value();
                if (pl.get_my_gold() >= item_gold_value)
                {
                    pl.pay_gold(item_gold_value);
                    pl.acquire_item(scrolls_in_stock[selected_item_index]);
                    scrolls_in_stock.RemoveAt(selected_item_index);
                }
                break;

            default:
                item_gold_value = current_list[selected_item_index].get_my_gold_value();
                int buyback_value = (int)Math.Max(item_gold_value * .93, item_gold_value - 500);

                if (im_shopping_for == Shopping_Mode.Buyback)
                {
                    item_gold_value = buyback_value;
                }

                if (pl.get_my_gold() >= item_gold_value)
                {
                    pl.pay_gold(item_gold_value);
                    if (current_list[selected_item_index] is Potion)
                    {
                        Potion p = (Potion)current_list[selected_item_index];
                        p.adjust_quantity(-1);
                        Potion p2 = new Potion(p.get_my_IDno(), p.get_my_gold_value(), p.get_my_name(), p);
                        p2.set_quantity(1);
                        pl.acquire_potion(p2);

                        if (p.get_my_quantity() == 0)
                        {
                            current_list.RemoveAt(selected_item_index);
                        }
                    }
                    else
                    {
                        pl.acquire_item(current_list[selected_item_index]);
                        current_list.RemoveAt(selected_item_index);
                    }
                }
                break;
            }
            player_gold = pl.get_my_gold();
            scroll_menu(0);
        }
예제 #2
0
        public void sell_item(Player pl)
        {
            int item_gold_value = items_to_sell[selected_item_index].get_my_gold_value();
            int sale_value      = (int)Math.Max(item_gold_value * .93, item_gold_value - 500);

            if (items_to_sell[selected_item_index] is Potion)
            {
                Potion p  = (Potion)items_to_sell[selected_item_index];
                Potion p2 = new Potion(p.get_my_IDno(), p.get_my_gold_value(), p.get_my_name(), p);
                p2.set_quantity(1);
                p.adjust_quantity(-1);
                if (p.get_my_quantity() == 0)
                {
                    items_to_sell.RemoveAt(selected_item_index);
                }

                bool stacked = false;
                for (int i = 0; i < sold_items.Count; i++)
                {
                    if (sold_items[i] is Potion)
                    {
                        Potion p3 = (Potion)sold_items[i];
                        if (p3.get_my_IDno() == p2.get_my_IDno())
                        {
                            stacked = true;
                            p3.adjust_quantity(1);
                        }
                    }
                }

                if (!stacked)
                {
                    sold_items.Add(p2);
                }
            }
            else
            {
                sold_items.Add(items_to_sell[selected_item_index]);
                items_to_sell.RemoveAt(selected_item_index);
            }
            pl.add_gold(sale_value);
        }
예제 #3
0
        public List <Item> retrieve_random_consumables(Player pl, int number)
        {
            PotionDC[]      raw_potion_data      = cManager.Load <PotionDC[]>("XmlData/Items/potions");
            List <PotionDC> selected_potion_data = new List <PotionDC>();

            List <Item> fetched_list = new List <Item>();

            int tiers_available = 0;
            int playerGold      = pl.get_my_gold();

            if (playerGold < 1500)
            {
                tiers_available = 1;
            }
            else
            {
                tiers_available = 2;
            }

            string pl_chclass = pl.my_class_as_string();

            for (int i = 0; i < raw_potion_data.Count(); i++)
            {
                string[] available_for = raw_potion_data[i].ValidClasses.Split(' ');
                bool     valid_class   = false;
                for (int cl = 0; cl < available_for.Count(); cl++)
                {
                    if (String.Compare(pl_chclass, available_for[cl]) == 0)
                    {
                        valid_class = true;
                    }
                }

                if (valid_class && (raw_potion_data[i].ItemTier == tiers_available ||
                                    raw_potion_data[i].ItemTier == tiers_available - 1) &&
                    (raw_potion_data[i].Cost <= playerGold ||
                     raw_potion_data[i].Cost == 500))
                {
                    selected_potion_data.Add(raw_potion_data[i]);
                }
            }

            while ((fetched_list.Count) < number && selected_potion_data.Count > 0)
            {
                int  selected_p_index = rGen.Next(selected_potion_data.Count);
                bool duplicate_type   = false;
                //Check to see if it's a duplicate type first.
                for (int j = 0; j < fetched_list.Count; j++)
                {
                    if (fetched_list[j] is Potion)
                    {
                        Potion p       = (Potion)fetched_list[j];
                        string rpdType = selected_potion_data[selected_p_index].PotionType;
                        switch (p.get_type())
                        {
                        case Potion.Potion_Type.Health:
                            duplicate_type = String.Compare(rpdType, "Health") == 0;
                            break;

                        case Potion.Potion_Type.Repair:
                            duplicate_type = String.Compare(rpdType, "Repair") == 0;
                            break;
                        }
                    }
                }
                //If it is not a duplicate type, add the potion intialized from the data
                //to fectched item list.
                //regardless, the potion is removed from selected raw data.
                if (!duplicate_type)
                {
                    fetched_list.Add(process_pDC(selected_potion_data[selected_p_index]));
                }

                selected_potion_data.RemoveAt(selected_p_index);
            }

            //Raw potion data 0 should be minor Health Potion. it's the first one
            //in the list. This guarantees that if no other health potion is present you
            //At least get a minor one. Toss the player a bone.
            bool health_potion_present = false;

            for (int i = 0; i < fetched_list.Count; i++)
            {
                if (fetched_list[i] is Potion)
                {
                    Potion p = (Potion)fetched_list[i];
                    if (p.get_type() == Potion.Potion_Type.Health)
                    {
                        health_potion_present = true;
                    }
                }
            }

            if (!health_potion_present)
            {
                int    MPID = raw_potion_data[0].IDNumber;
                int    MPC  = raw_potion_data[0].Cost;
                string MPN  = raw_potion_data[0].Name;
                int    MPP  = raw_potion_data[0].PotionPotency;
                fetched_list.Add(new Potion(MPID, MPC, MPN, Potion.Potion_Type.Health, MPP));
            }

            bool bonus_quan = false;

            while (!bonus_quan)
            {
                int item_index = rGen.Next(fetched_list.Count);
                if (fetched_list[item_index] is Potion)
                {
                    Potion p = (Potion)fetched_list[item_index];
                    p.adjust_quantity(1);
                    bonus_quan = true;
                }
            }

            return(fetched_list);
        }