public Armor(int IDno, int goldVal, string myName, Armor a) : base(IDno, goldVal, myName) { ablative_value = a.get_armor_value(Armor.Armor_Value.Ablative); insulative_value = a.get_armor_value(Armor.Armor_Value.Insulative); padding_value = a.get_armor_value(Armor.Armor_Value.Padding); hardness_value = a.get_armor_value(Armor.Armor_Value.Hardness); rigidness_value = a.get_armor_value(Armor.Armor_Value.Rigidness); max_integrity = a.get_max_integ(); max_chest_integrity = a.get_max_c_integ(); c_chest_integ = max_chest_integrity; c_rarm_integ = max_integrity; c_larm_integ = max_integrity; c_rleg_integ = max_integrity; c_lleg_integ = max_integrity; c_helm_integ = max_integrity; my_armor_type = a.what_armor_type(); talismans_equipped = a.get_my_equipped_talismans(); }
public void draw_armorText(ref SpriteBatch sBatch, Armor ax, Vector2 ixtextPosition, bool compareA1) { int linedif = 34; int axablative = ax.get_armor_value(Armor.Armor_Value.Ablative); int axinsulat = ax.get_armor_value(Armor.Armor_Value.Insulative); int axpadding = ax.get_armor_value(Armor.Armor_Value.Padding); int axhardness = ax.get_armor_value(Armor.Armor_Value.Hardness); int axrigidty = ax.get_armor_value(Armor.Armor_Value.Rigidness); int slashingAbsorb = (axhardness * 4) + (axrigidty * 2); int piercingAbsorb = (axhardness * 4) + (axpadding * 2); int crushingAbsorb = (axrigidty * 4) + (axpadding * 2); int fireAbsorb = (axablative * 4) + (axrigidty * 2); int frostAbsorb = (axpadding * 4) + (axinsulat * 2); int elecAbsorb = (axinsulat * 4) + (axpadding * 2); int acidAbsorb = (axinsulat * 4) + (axablative * 2); int integrity = ax.get_max_integ(); string[] wname = ax.get_my_name().Split(' '); SpriteFont nameFont = std_textfont; if (ax.get_my_name().Length > 10 || wname.Count() > 1) { nameFont = small_textfont; } //Draw item name. Vector2 namePos = new Vector2(ixtextPosition.X, i1rect.Bottom + (nameFont.LineSpacing - 10)); for (int i = 0; i < wname.Count(); i++) { namePos.X = ixtextPosition.X - (nameFont.MeasureString(wname[i]).X / 2); sBatch.DrawString(nameFont, wname[i], namePos, Color.White); namePos.Y += (nameFont.LineSpacing - 5); } //Draw slashing absorb sBatch.DrawString(std_textfont, slashingAbsorb.ToString() + "%", ixtextPosition, Color.White); //if comparison. if (compareA1) { int a1slashingabsorb = (a1.get_armor_value(Armor.Armor_Value.Hardness) * 4) + (a1.get_armor_value(Armor.Armor_Value.Rigidness) * 2); draw_difference(a1slashingabsorb - slashingAbsorb, ixtextPosition, slashingAbsorb.ToString(), ref sBatch, true); } ixtextPosition.Y += linedif; //draw crushing absorb sBatch.DrawString(std_textfont, crushingAbsorb.ToString() + "%", ixtextPosition, Color.White); if (compareA1) { int a1crushingabsorb = (a1.get_armor_value(Armor.Armor_Value.Hardness) * 4) + (a1.get_armor_value(Armor.Armor_Value.Padding) * 2); draw_difference(a1crushingabsorb - crushingAbsorb, ixtextPosition, crushingAbsorb.ToString(), ref sBatch, true); } ixtextPosition.Y += linedif; //draw piercing absorb sBatch.DrawString(std_textfont, piercingAbsorb.ToString() + "%", ixtextPosition, Color.White); if (compareA1) { int a1piercingabsorb = (a1.get_armor_value(Armor.Armor_Value.Hardness) * 4) + (a1.get_armor_value(Armor.Armor_Value.Padding) * 2); draw_difference(a1piercingabsorb - piercingAbsorb, ixtextPosition, piercingAbsorb.ToString(), ref sBatch, true); } ixtextPosition.Y += linedif; //draw fire absorb sBatch.DrawString(std_textfont, fireAbsorb.ToString() + "%", ixtextPosition, Color.White); if (compareA1) { int a1fireabsorb = (a1.get_armor_value(Armor.Armor_Value.Ablative) * 4) + (a1.get_armor_value(Armor.Armor_Value.Hardness) * 2); draw_difference(a1fireabsorb - fireAbsorb, ixtextPosition, fireAbsorb.ToString(), ref sBatch, true); } ixtextPosition.Y += linedif; //draw frost absorb sBatch.DrawString(std_textfont, frostAbsorb.ToString() + "%", ixtextPosition, Color.White); if (compareA1) { int a1frostabsorb = (a1.get_armor_value(Armor.Armor_Value.Padding) * 4) + (a1.get_armor_value(Armor.Armor_Value.Insulative) * 2); draw_difference(a1frostabsorb - frostAbsorb, ixtextPosition, frostAbsorb.ToString(), ref sBatch, true); } ixtextPosition.Y += linedif; //draw electric absorb sBatch.DrawString(std_textfont, elecAbsorb.ToString() + "%", ixtextPosition, Color.White); if (compareA1) { int a1elecabsorb = (a1.get_armor_value(Armor.Armor_Value.Insulative) * 4) + (a1.get_armor_value(Armor.Armor_Value.Padding) * 2); draw_difference(a1elecabsorb - elecAbsorb, ixtextPosition, elecAbsorb.ToString(), ref sBatch, true); } ixtextPosition.Y += linedif; //draw acid absorb sBatch.DrawString(std_textfont, acidAbsorb.ToString() + "%", ixtextPosition, Color.White); if (compareA1) { int a1acidabsorb = (a1.get_armor_value(Armor.Armor_Value.Insulative) * 4) + (a1.get_armor_value(Armor.Armor_Value.Ablative) * 2); draw_difference(a1acidabsorb - acidAbsorb, ixtextPosition, acidAbsorb.ToString(), ref sBatch, true); } ixtextPosition.Y += linedif; //draw integrity sBatch.DrawString(std_textfont, integrity.ToString(), ixtextPosition, Color.White); if (compareA1) { int diff = a1.get_max_integ() - ax.get_max_integ(); draw_difference(diff, ixtextPosition, integrity.ToString(), ref sBatch, false); } ixtextPosition.Y += linedif; }