public void SetMap() { tileMap = new TileMap(textureList["map"]); int[,] map = new int[,] { { 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 }, { 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 }, { 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 }, { 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 }, { 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 }, { 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 }, { 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 }, { 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 }, { 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 }, { 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 }, { 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 }, { 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 } }; tileMap.SetMap(map); }
public void SetMap() { tileMap = new TileMap(textureList["map"]); tileMap2 = new TileMap(textureList["map"]); int[,] map = new int[,] { { 0, 0, 0, 0, 0, 1, 0, 3, 0, 0, 2, 0, 0, 1, 0, 0, 0, 0, 5, 0 }, { 0, 1, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 5, 0, 0, 0, 2 }, { 0, 0, 4, 5, 0, 3, 0, 5, 2, 0, 4, 0, 0, 0, 2, 0, 4, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0 }, { 0, 1, 0, 0, 0, 5, 0, 3, 0, 1, 0, 0, 0, 2, 0, 3, 0, 0, 2, 0 }, { 8, 9, 10, 11, 12, 13, 10, 11, 12, 13, 10, 11, 12, 13, 10, 11, 12, 13, 6, 7 }, { 15, 16, 17, 18, 19, 20, 17, 18, 19, 20, 17, 18, 19, 20, 17, 18, 19, 20, 14, 15 }, { 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15 }, { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } }; int[,] map2 = new int[,] { { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 22, 23, 24, 25, -1, -1, -1, 21, 22, 23, 24, 25, -1, -1, -1, 21, 22, 23, 24, 25 }, { 27, 28, 29, 30, -1, -1, -1, 26, 27, 28, 29, 30, -1, -1, -1, 26, 27, 28, 29, 30 }, { 32, 33, 34, 35, 36, 37, 38, 31, 32, 33, 34, 35, 36, 37, 38, 31, 32, 33, 34, 35 }, { 39, 39, 39, 41, 39, 39, 39, 39, 42, 41, 39, 40, 39, 39, 39, 39, 42, 39, 40, 39 }, { 42, 39, 39, 39, 42, 39, 39, 40, 39, 39, 39, 39, 43, 39, 39, 41, 39, 39, 39, 39 }, { 39, 39, 43, 39, 41, 39, 39, 39, 39, 41, 39, 39, 41, 39, 39, 39, 40, 44, 41, 39 }, { 41, 39, 40, 39, 39, 39, 39, 39, 41, 39, 45, 39, 39, 39, 42, 39, 39, 39, 39, 40 }, }; tileMap.SetMap(map); tileMap2.SetMap(map2); }
public void SetMap() { tileMap = new TileMap(textureList["map"]); int[,] map = new int[,] { { 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 }, { 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 }, { 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 }, { 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 }, { 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50 }, { 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50 }, { 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50 }, { 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50 }, { 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50 }, { 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50 }, { 50, 50, 50, 57, 63, 64, 50, 57, 59, 60 ,50, 57, 63, 64, 50, 50, 59, 60, 50, 57 }, { 55, 52, 56, 58, 65, 66, 53, 58, 61, 62, 53, 58, 65, 66, 56, 54, 61, 62, 53, 58 } }; tileMap.SetMap(map); }
public void SetMap() { tileMap = new TileMap(textureList["map"], -32); doodadMap = new TileMap(textureList["doodads"], -32); int[,] map = new int[,] { { 39, 39, 39, 39, 39, 39, 39, 40, 39, 40, 39, 39, 39, 40, 39, 39, 39, 39, 39, 39 }, { 15, 15, 15, 15, 15, 39, 39, 39, 39, 39, 41, 39, 39, 39, 39, 15, 15, 15, 15, 15 }, { 15, 15, 15, 15, 15, 39, 39, 39, 39, 43, 39, 39, 41, 39, 39, 15, 15, 15, 15, 15 }, { 15, 15, 15, 15, 15, 39, 39, 42, 39, 39, 41, 39, 39, 39, 39, 15, 15, 15, 15, 15 }, { 15, 15, 15, 15, 15, 39, 39, 39, 39, 39, 39, 39, 41, 39, 39, 15, 15, 15, 15, 15 }, { 15, 15, 15, 15, 15, 39, 41, 39, 41, 39, 47, 39, 39, 40, 39, 15, 15, 15, 15, 15 }, { 39, 39, 39, 39, 39, 39, 39, 42, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39 }, { 15, 15, 15, 15, 15, 39, 40, 39, 39, 41, 39, 41, 39, 39, 39, 15, 15, 15, 15, 15 }, { 15, 15, 15, 15, 15, 39, 39, 46, 39, 39, 40, 39, 40, 39, 39, 15, 15, 15, 15, 15 }, { 15, 15, 15, 15, 15, 39, 39, 39, 39, 42, 39, 39, 45, 39, 39, 15, 15, 15, 15, 15 }, { 15, 15, 15, 15, 15, 39, 39, 43, 39, 39, 39, 40, 39, 39, 39, 15, 15, 15, 15, 15 }, { 15, 15, 15, 15, 15, 39, 39, 39, 39, 39, 41, 39, 39, 39, 39, 15, 15, 15, 15, 15 }, { 39, 39, 39, 39, 39, 39, 40, 43, 39, 40, 39, 39, 40, 41, 39, 39, 39, 39, 39, 39 } }; int[,] ddMap = new int[,] { { 21, 21, 21, 21, 21, 22, -1, -1, 16, -1, -1, 16, -1, -1, 18, 21, 21, 21, 21, 21 }, { -1, -1, -1, -1, -1, 16, -1, -1, 17, -1, -1, 17, -1, -1, 16, -1, -1, -1, -1, -1 }, { -1, -1, -1, -1, -1, 16, -1, -1, -1, -1, -1, -1, -1, -1, 16, -1, -1, -1, -1, -1 }, { -1, -1, -1, -1, -1, 17, -1, -1, -1, -1, -1, -1, -1, -1, 17, -1, -1, -1, -1, -1 }, { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { -1, -1, -1, -1, -1, 16, -1, -1, -1, -1, -1, -1, -1, -1, 16, -1, -1, -1, -1, -1 }, { 21, 21, 21, 21, 21, 22, -1, -1, -1, -1, -1, -1, -1, -1, 18, 21, 21, 21, 21, 21 }, { -1, -1, -1, -1, -1, 17, -1, -1, -1, -1, -1, -1, -1, -1, 17, -1, -1, -1, -1, -1 }, { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { -1, -1, -1, -1, -1, 16, -1, -1, -1, -1, -1, -1, -1, -1, 16, -1, -1, -1, -1, -1 }, { -1, -1, -1, -1, -1, 18, 21, 21, 21, 21, 21, 21, 21, 21, 22, -1, -1, -1, -1, -1 }, { -1, -1, -1, -1, -1, 16, -1, -1, -1, -1, -1, -1, -1, -1, 16, -1, -1, -1, -1, -1 }, { 21, 21, 21, 21, 21, 22, -1, -1, -1, -1, -1, -1, -1, -1, 18, 21, 21, 21, 21, 21 }, }; tileMap.SetMap(map); doodadMap.SetMap(ddMap); }
public void setMap() { tileMap = new TileMap(textureList["map"]); doodadMap = new TileMap(textureList["doodads"]); overlayMap = new TileMap(textureList["map"]); int[,] map = new int[,] { { 39, 39, 42, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 40, 39, 39, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 39, 39, 47, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 39, 39, 39, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 39, 39, 41, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 39, 42, 39, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 39, 39, 39, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 41, 39, 39, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 39, 39, 39, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 39, 39, 39, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 44, 39, 40, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, { 39, 39, 39, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 } }; int[,] ddMap = new int[,] { { -1, 32, 33, 19, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22 }, { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16 }, { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16 }, { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16 }, { 34, 35, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16 }, { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16 }, { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16 }, { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16 }, { -1, -1, 36, 37, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16 }, { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16 }, { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16 }, { 38, 39, -1, 19, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 23 }, }; int[,] olMap = new int[,] { { -1, -1, -1, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39 }, { -1, -1, -1, 39, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 39 }, { -1, -1, -1, 39, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 39 }, { -1, -1, -1, 39, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 39 }, { -1, -1, -1, 39, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 39 }, { -1, -1, -1, 39, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 39 }, { -1, -1, -1, 39, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 39 }, { -1, -1, -1, 39, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 39 }, { -1, -1, -1, 39, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 39 }, { -1, -1, -1, 39, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 39 }, { -1, -1, -1, 39, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 39 }, { -1, -1, -1, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39 }, }; overlayMap.SetMap(olMap); tileMap.SetMap(map); doodadMap.SetMap(ddMap); }