public async Task OnLoadGame(ClientStateMachine stateMachine) { StateMachine = stateMachine; ViewCallback.SetUIState(stateMachine.UiState); await AnimateAllCardsBackToDeck(); this.Reset(); // this reletive order matters -- you want all cards belonging to the deck when this is run MainPage.Current.AppBar.IsOpen = false; }
private async void OnNewGame(object sender, RoutedEventArgs e) { _btnNewGame.IsEnabled = false; _appBarBottom.IsOpen = false; CribbageView view = GetCribbageView(); _stateMachine = new ClientStateMachine(); _stateMachine.Init(false, view); await view.OnNewGame(_stateMachine); _btnNewGame.IsEnabled = true; }
public async Task OnNewGame(ClientStateMachine stateMachine) { StateMachine = stateMachine; ViewCallback.SetUIState(stateMachine.UiState); await AnimateAllCardsBackToDeck(); this.Reset(); // this reletive order matters -- you want all cards belonging to the deck when this is run await PickCard("Pick a card by touching (clicking) it. Low card deals!"); MainPage.Current.AppBar.IsOpen = false; }
public async Task Initialize(Deck deck, ClientStateMachine stateMachine) { this.Deck = deck; await AddCardsToGrid(); StateMachine = stateMachine; if (StateMachine != null) { Hfs = stateMachine.HandsFromService; ViewCallback.SetUIState(stateMachine.UiState); } }
public void InitializeAsync(Deck deck, ClientStateMachine stateMachine) { this.Deck = deck; StateMachine = stateMachine; #pragma warning disable 1998, 4014 AddCardsToGrid(); #pragma warning restore 1998, 4014 if (StateMachine != null) { ViewCallback.SetUIState(stateMachine.UiState); } PlayerSetScoreControl.HideAsync(); }
private async void OnOpenGame(object sender, RoutedEventArgs e) { Button b = sender as Button; b.IsEnabled = false; _btnNewGame.IsEnabled = false; _appBarBottom.IsOpen = false; try { var filePicker = new FileOpenPicker(); filePicker.SuggestedStartLocation = PickerLocationId.DocumentsLibrary; filePicker.ViewMode = PickerViewMode.List; filePicker.FileTypeFilter.Add(".crib"); StorageFile file = await filePicker.PickSingleFileAsync(); if (file == null) { return; } using (var stream = await file.OpenStreamForReadAsync()) { using (var streamReader = new StreamReader(stream)) { string savedGame = streamReader.ReadToEnd(); CribbageView view = GetCribbageView(); _stateMachine = new ClientStateMachine(); _stateMachine.Init(false, view); await view.OnLoadGame(_stateMachine); await _stateMachine.Load(savedGame); } } } finally { b.IsEnabled = true; _btnNewGame.IsEnabled = true; } }