protected void FacaImpacto(GameObject emQ, bool destroiAqui = true, bool noTransform = false) { if (noTransform) { InsertImpactView.Insert(noImpacto, transform.position, Qparticles); } else { InsertImpactView.Insert(noImpacto, emQ.transform.position, Qparticles); } DamageManager.VerificaDano(emQ, dono, esseGolpe); MessageAgregator <MsgRequest3dSound> .Publish(new MsgRequest3dSound() { sender = emQ.transform, sfxId = esseGolpe.SomDoImpacto }); if (destroiAqui) { Destroy(gameObject); } #region suprimido //Debug.LogError("fazer get prefab de impacto"); //GameObject impacto=null; //GameObject impacto = GameController.g.El.retorna(noImpacto); //if (!noTransform) // impacto = Instantiate(impacto, transform.position, Qparticles); //if (noTransform) // impacto = Instantiate(impacto, emQ.transform.position, Qparticles); //if (impacto) // Destroy(impacto, 1.5f); #endregion }
void OnTriggerEnter(Collider emQ) { if (emQ.tag == "Criature" || emQ.tag == "Player") { bool dano = true; bool deFogo = false; if (emQ.tag == "Criature") { PetTypeName[] Tipos = emQ.transform.GetComponent <PetManager>().MeuCriatureBase.PetFeat.meusTipos; for (int i = 0; i < Tipos.Length; i++) { if (Tipos[i] == tipoImune) { dano = false; deFogo = true; } } } else { dano = false; } if (!deFogo) { GameObject G = Resources.Load <GameObject>("particles/" + noImpacto.ToString());//GameController.g.El.retorna(noImpacto); G = (GameObject)Instantiate(G, emQ.transform.position, Quaternion.identity); Destroy(G, 0.75f); } if (dano) { DamageManager.VerificaDano(emQ.gameObject, emQ.gameObject, new PetAttackBase(new PetAttackFeatures())); //Dano.VerificaDano(emQ.gameObject, emQ.gameObject, new GolpeBase(new ContainerDeCaracteristicasDeGolpe())); } if (!deFogo) { Destroy(gameObject); } } }