private static void SetAffectedBySlice(Boss boss) { StateChanger.MakeBossNormalToType(boss, TowerType.Slice); }
private static void SetAffectedByWater(Boss boss) { StateChanger.MakeBossMelt(boss); }
private static void SetAffectedByImpact(Boss boss) { StateChanger.MakeBossNormalToType(boss, TowerType.Impact); }