public static animationUVSwapList GetRootAsanimationUVSwapList(ByteBuffer _bb, animationUVSwapList obj) { return (obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public animationUVSwapList GetUvSwaps(animationUVSwapList obj) { int o = __offset(10); return o != 0 ? obj.__init(__indirect(o + bb_pos), bb) : null; }
public static animationUVSwapList GetRootAsanimationUVSwapList(ByteBuffer _bb, animationUVSwapList obj) { return(obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public animationUVSwapList GetUvSwaps(animationUVSwapList obj) { int o = __offset(10); return(o != 0 ? obj.__init(__indirect(o + bb_pos), bb) : null); }