public static animationMeshOpacityList GetRootAsanimationMeshOpacityList(ByteBuffer _bb, animationMeshOpacityList obj)
 {
     return(obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }
 public static animationMeshOpacityList GetRootAsanimationMeshOpacityList(ByteBuffer _bb, animationMeshOpacityList obj)
 {
     return (obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }
예제 #3
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 public animationMeshOpacityList GetMeshOpacities(animationMeshOpacityList obj)
 {
     int o = __offset(12); return o != 0 ? obj.__init(__indirect(o + bb_pos), bb) : null;
 }
예제 #4
0
 public animationMeshOpacityList GetMeshOpacities(animationMeshOpacityList obj)
 {
     int o = __offset(12); return(o != 0 ? obj.__init(__indirect(o + bb_pos), bb) : null);
 }