/// <summary> /// Create a <c>DeflateStream</c> using the specified <c>CompressionMode</c> /// and the specified <c>CompressionLevel</c>, and explicitly specify whether /// the stream should be left open after Deflation or Inflation. /// </summary> /// /// <remarks> /// /// <para> /// When mode is <c>CompressionMode.Decompress</c>, the level parameter is ignored. /// </para> /// /// <para> /// This constructor allows the application to request that the captive stream /// remain open after the deflation or inflation occurs. By default, after /// <c>Close()</c> is called on the stream, the captive stream is also /// closed. In some cases this is not desired, for example if the stream is a /// <see cref="System.IO.MemoryStream"/> that will be re-read after /// compression. Specify true for the <paramref name="leaveOpen"/> parameter /// to leave the stream open. /// </para> /// /// </remarks> /// /// <example> /// /// This example shows how to use a <c>DeflateStream</c> to compress data from /// a file, and store the compressed data into another file. /// /// <code> /// using (var output = System.IO.File.Create(fileToCompress + ".deflated")) /// { /// using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress)) /// { /// using (Stream compressor = new DeflateStream(output, CompressionMode.Compress, CompressionLevel.BestCompression, true)) /// { /// byte[] buffer = new byte[WORKING_BUFFER_SIZE]; /// int n= -1; /// while (n != 0) /// { /// if (n > 0) /// compressor.Write(buffer, 0, n); /// n= input.Read(buffer, 0, buffer.Length); /// } /// } /// } /// // can write additional data to the output stream here /// } /// </code> /// /// <code lang="VB"> /// Using output As FileStream = File.Create(fileToCompress & ".deflated") /// Using input As Stream = File.OpenRead(fileToCompress) /// Using compressor As Stream = New DeflateStream(output, CompressionMode.Compress, CompressionLevel.BestCompression, True) /// Dim buffer As Byte() = New Byte(4096) {} /// Dim n As Integer = -1 /// Do While (n <> 0) /// If (n > 0) Then /// compressor.Write(buffer, 0, n) /// End If /// n = input.Read(buffer, 0, buffer.Length) /// Loop /// End Using /// End Using /// ' can write additional data to the output stream here. /// End Using /// </code> /// </example> /// <param name="stream">The stream which will be read or written.</param> /// <param name="mode">Indicates whether the DeflateStream will compress or decompress.</param> /// <param name="leaveOpen">true if the application would like the stream to remain open after inflation/deflation.</param> /// <param name="level">A tuning knob to trade speed for effectiveness.</param> public DeflateStream(System.IO.Stream stream, CompressionMode mode, CompressionLevel level, bool leaveOpen) { _innerStream = stream; _baseStream = new ZlibBaseStream(stream, mode, level, ZlibStreamFlavor.DEFLATE, leaveOpen); }