/* * BackupWork */ public void BackupWork(CI asRef) { SaveFilesHandlers sfh = new SaveFilesHandlers(); // SaveMode is: OVERWRITE APPEND ABORT SaveMode s = SaveMode.OVERWRITE; saveFileCnt = FileSaveCnt(KSPUtil.ApplicationRootPath + "saves/" + HighLogic.SaveFolder) + 1; string saveFileName = CI.AddInfo(CI.configuration.savePrefix, saveFileCnt, asRef.isSceneReady(), asRef.isSpecialScene(), asRef.isPreCrash()); string str = GamePersistence.SaveGame(saveFileName, HighLogic.SaveFolder, s); Log.Info("String: " + str); sfh.deleteOldestSaveFile(KSPUtil.ApplicationRootPath + "saves/" + HighLogic.SaveFolder, CI.configuration.numToRotate, saveFileCnt, saveFileName); Log.Info("backup thread terminated"); }
public void Start() { Instance = this; //DontDestroyOnLoad (this); configuration = new Configuration(); configuration.Load(); #if (DEBUG) Log.SetLevel(Log.LEVEL.INFO); #else Log.SetLevel(configuration.logLevel); #endif if (this.gui == null) { this.gui = this.gameObject.AddComponent <MainMenuGui> (); //gui.UpdateToolbarStock (); gui.thisCI = this; gui.SetVisible(false); } }
/* * startBackup */ public void startBackup(CI asRef) { asRef.backupThread = new Thread(() => BackupWork(asRef)); asRef.backupThread.Start(); }