public static SetTeamsPacket RemoveTeam(string teamName) { var packet = new SetTeamsPacket(); packet.PacketMode = TeamMode.RemoveTeam; packet.TeamName = teamName; return packet; }
public static SetTeamsPacket RemovePlayers(string teamName, string[] players) { var packet = new SetTeamsPacket(); packet.PacketMode = TeamMode.RemovePlayers; packet.TeamName = teamName; packet.Players = players; return packet; }
public static SetTeamsPacket UpdateTeam(string teamName, string displayName, string teamPrefix, string teamSuffix, bool enableFriendlyFire) { var packet = new SetTeamsPacket(); packet.PacketMode = TeamMode.UpdateTeam; packet.TeamName = teamName; packet.DisplayName = displayName; packet.TeamPrefix = teamPrefix; packet.TeamSuffix = teamSuffix; packet.EnableFriendlyFire = enableFriendlyFire; return packet; }