internal Team(MinecraftServer server, ScoreboardManager scoreboardManager, string name, string displayName, bool allowFriendlyFire, string playerPrefix, string playerSuffix) { Server = server; ScoreboardManager = scoreboardManager; Name = name; _allowFriendlyFire = allowFriendlyFire; _displayName = displayName; _playerPrefix = playerPrefix; _playerSuffix = playerSuffix; Players = new List <string>(); }
internal Team(MinecraftServer server, ScoreboardManager scoreboardManager, string name, string displayName, bool allowFriendlyFire, string playerPrefix, string playerSuffix) { Server = server; ScoreboardManager = scoreboardManager; Name = name; _allowFriendlyFire = allowFriendlyFire; _displayName = displayName; _playerPrefix = playerPrefix; _playerSuffix = playerSuffix; Players = new List<string>(); }
/// <summary> /// Creates a new Minecraft server to listen on the requested /// endpoint. /// </summary> public MinecraftServer(IPEndPoint endPoint, ServerSettings settings) { Settings = settings; // Initialize variables Clients = new List <MinecraftClient>(); Levels = new List <Level>(); LogProviders = new List <ILogProvider>(); PluginChannels = new Dictionary <string, PluginChannel>(); EntityManager = new EntityManager(this); WeatherManagers = new List <WeatherManager>(); // Bind socket Listener = new TcpListener(endPoint); NetworkLock = new object(); World.RecreateLightIndex(); ScoreboardManager = new ScoreboardManager(this); }
/// <summary> /// Creates a new Minecraft server to listen on the requested /// endpoint. /// </summary> public MinecraftServer(IPEndPoint endPoint, ServerSettings settings) { Settings = settings; // Initialize variables Clients = new List<MinecraftClient>(); Levels = new List<Level>(); LogProviders = new List<ILogProvider>(); PluginChannels = new Dictionary<string, PluginChannel>(); EntityManager = new EntityManager(this); WeatherManagers = new List<WeatherManager>(); // Bind socket Listener = new TcpListener(endPoint); NetworkLock = new object(); World.RecreateLightIndex(); ScoreboardManager = new ScoreboardManager(this); }