public MapEditorSceneTiledLayer(Point mapSize, Vector2 nodeSize) { var size = mapSize; TiledMap = new CozyTiledMap(size); TiledMap.NodeContentSize = nodeSize; MapEditorScene.Container.DataMessage += OnDataChanged; MapEditorScene.Container.ClearMessage += OnClear; MapEditorScene.Container.RefreshMessage += OnRefersh; this.AddChind(TiledMap); var thumb = new MapEditorThumb(mapSize, TiledMap.NodeContentSize / 4); thumb.Position = new Vector2(thumb.Position.X + 960, thumb.Position.Y); this.AddChind(thumb, 1); }