public static CozyDelayTime Create(float time) { var act = new CozyDelayTime(); act.InitWithDuraction(time); return(act); }
public override object Clone() { var act = new CozyDelayTime(); act.InitWithDuraction(Duration); return(act); }
public static CozyDelayTime Create(float time) { var act = new CozyDelayTime(); act.InitWithDuraction(time); return act; }
public override object Clone() { var act = new CozyDelayTime(); act.InitWithDuraction(Duration); return act; }