private void Awake() { _collider = GetComponent <Collider>(); _motor = GetComponent <CharacterMotor>(); _health = GetComponent <CharacterHealth>(); _brain = GetComponent <BaseBrain>(); _body = GetComponent <Rigidbody>(); _height = _collider.bounds.extents.y * 2; }
protected virtual void Awake() { _actor = GetComponent <Actor>(); _brain = GetComponent <BaseBrain>(); }
private void Awake() { _brain = GetComponent <BaseBrain>(); _motor = GetComponent <CharacterMotor>(); }