public override void TakeDamage(PlayerStat player) { health -= player.GetDamage(); if (health <= 0) { animator.SetBool("Dead", true); Destroy(this.gameObject, 3); } }
public override void TakeDamage(PlayerStat player) { health -= player.GetDamage(); if (health <= 0) { animator.Play("Fall1"); Destroy(this.gameObject); } else { animator.Play("Hit1"); } }