public override void Enter(object owner) { SwampCry boss = owner as SwampCry; // Duration of the state boss.SetWait(1.7f); }
public override void Exit(object owner) { SwampCry boss = owner as SwampCry; WaitTime = 0.0f; boss.ResetWait(); }
public override void Enter(object owner) { SwampCry boss = owner as SwampCry; WaitTime = WaitDelay; // Default duration of the state boss.ResetWait(); }
public override void Enter(object owner) { SwampCry boss = owner as SwampCry; attackWaitTime = attackWaitDelay; // Duration of the state boss.SetWait(2.0f); }