public override void Update(GameTime gameTime) { if (KillFeedElement == null) { KillFeedElement = new KillFeedElement(); base.Append(KillFeedElement); } if (Main.FrameSkipMode == 0) { KillFeedElement?.UpdateFeed(gameTime); } }
public override void OnInitialize() { KillFeedElement = new KillFeedElement(); base.Append(KillFeedElement); }