예제 #1
0
        void LoadClick()
        {
            //这里需要注意,Unity提供的JsonUtility.FromJsonOverwrite方法,官方对这一方法的文档为:
            //it must be a MonoBehaviour, ScriptableObject, or plain class/struct with the Serializable attribute applied

            string json = Facade.LoadJsonDataFromLocal("Inventory", "InventoryCache.json");

            JsonUtility.FromJsonOverwrite(json, inventoryDataSet);
            Utility.Debug.LogInfo("LoadJsonDataFromLocal");
            UpdateClick();
        }