int IDebugEngine2.Attach(IDebugProgram2[] rgpPrograms, IDebugProgramNode2[] rgpProgramNodes, uint aCeltPrograms, IDebugEventCallback2 ad7Callback, enum_ATTACH_REASON dwReason) { // Attach the debug engine to a program. // // Attach can either be called to attach to a new process, or to complete an attach // to a launched process. // So could we simplify and move code from LaunchSuspended to here and maybe even // eliminate the debughost? Although I supposed DebugHost has some other uses as well. if (aCeltPrograms != 1) { System.Diagnostics.Debug.Fail("Cosmos Debugger only supports one debug target at a time."); throw new ArgumentException(); } try { EngineUtils.RequireOk(rgpPrograms[0].GetProgramId(out mProgramID)); mProgram = rgpPrograms[0]; AD7EngineCreateEvent.Send(this); AD7ProgramCreateEvent.Send(this); AD7ModuleLoadEvent.Send(this, mModule, true); // Dummy main thread // We dont support threads yet, but the debugger expects threads. // So we create a dummy object to represente our only "thread". mThread = new AD7Thread(this, mProcess); AD7LoadCompleteEvent.Send(this, mThread); } catch (Exception e) { return(EngineUtils.UnexpectedException(e)); } return(VSConstants.S_OK); }
internal static void Send(AD7Engine engine, AD7Module aModule, bool fLoad) { var eventObject = new AD7ModuleLoadEvent(aModule, fLoad); engine.Callback.Send(eventObject, IID, null); }