예제 #1
0
        private bool ValidAlliance(CombatUnit unit)
        {
            foreach (Ship ship in unit.Ships)
            {
                if (ship.Color != unit.Owner.Color)
                {
                    return(false);
                }
            }

            if (PlayerAlreadyInAlliance(unit.Owner))
            {
                return(false);
            }

            // Fire ValidAlliance event for any racials.

            return(true);
        }
예제 #2
0
        public bool TryAddAlliance(CombatUnit alliance, EncounterSide side)
        {
            if (!ValidAlliance(alliance))
            {
                return(false);
            }

            if (side == EncounterSide.Defense)
            {
                Defense.AddAlliance(alliance);
                return(true);
            }

            else if (side == EncounterSide.Offense)
            {
                Offense.AddAlliance(alliance);
                return(true);
            }

            return(false);
        }
예제 #3
0
 public Army(CombatUnit mainCombatUnit)
 {
     MainCombatUnit = mainCombatUnit;
 }
예제 #4
0
 public void AddAlliance(CombatUnit alliance)
 {
     _alliances.Add(alliance);
 }