public override void ModifyInterfaceLayers(List <GameInterfaceLayer> layers) { CosmaliaPlayer modPlayer = Main.player[Main.myPlayer].GetModPlayer <CosmaliaPlayer>(); if (modPlayer.intelligence <= 85) { for (int i = 0; i < layers.Count; i++) { if (layers[i].Name == ("Vanilla: Entity Health Bars") /*| layers[i].Name == ("Vanilla: Mouse Text")*/) { layers.RemoveAt(i); } } } /*if (modPlayer.intelligence <= 30) * { * for (int i = 0; i < layers.Count; i++) * { * if (layers[i].Name == ("Vanilla: Emote Bubbles")) * { * layers.RemoveAt(i); * } * } * }*/ }
public override void clientClone(ModPlayer clientClone) { CosmaliaPlayer clone = clientClone as CosmaliaPlayer; clone.cosmalian = cosmalian; }