void Start() { Debug.Log("CorrectCoL_Persistent.Start"); if (HighLogic.CurrentGame.Parameters.CustomParams <CCOLParams>().useLastPlanet) { if (lastSelectedPlanet != "") { PlanetSelection.setSelectedBody(lastSelectedPlanet); } } }
void _drawGUI(int id) { GUILayout.BeginHorizontal(GUILayout.Width(wnd_width)); var b = CorrectCoL.showStockMarker; CorrectCoL.showStockMarker = GUILayout.Toggle(CorrectCoL.showStockMarker, "Show stock marker"); if (b != CorrectCoL.showStockMarker) { CorrectCoL.Instance.SwapMarkers(); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(GUILayout.Width(wnd_width)); GUILayout.BeginVertical(GUILayout.Width(graph_width + 10)); // draw pitch box GUILayout.Label("pitch"); GUILayout.Box(pitch_texture); // draw yaw box GUILayout.Label("yaw"); GUILayout.Box(yaw_texture); GUILayout.EndVertical(); // draw side text GUILayout.BeginVertical(GUILayout.Width(wnd_width - graph_width - 30)); GUILayout.Label("side"); bool draw = GUILayout.Button("Update"); if (!PlanetSelection.isActive) { if (GUILayout.Button("Planet")) { planetSelection = new GameObject().AddComponent <PlanetSelection>(); } } autoUpdate = GUILayout.Toggle(autoUpdate, new GUIContent("Auto-update", "Update the graph after any change")); GUILayout.BeginHorizontal(); GUILayout.Label(new GUIContent("AoA range:", "AoA and sideslip range to plot, degrees")); aoa_range_str = GUILayout.TextField(aoa_range_str); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.Label(new GUIContent("AoA marks:", "Horizontal axis marks step, degrees")); aoa_mark_delta_str = GUILayout.TextField(aoa_mark_delta_str); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.Label(new GUIContent("AoA compress:", "Zero for 1:1 AoA axis, positive for quadratic compression.\nHelps to focus on important stuff near zero AoA while not loosing large-AoA behaviour")); aoa_compress_str = GUILayout.TextField(aoa_compress_str); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.Label(new GUIContent("Speed:", "Speed towards root part nose direction, m/s.\nEnter negative values to analyze retrograde stability.")); speed_str = GUILayout.TextField(speed_str); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.Label(new GUIContent("Altitude:", "Meters above sea level")); alt_str = GUILayout.TextField(alt_str); GUILayout.EndHorizontal(); //GUILayout.BeginHorizontal(); // GUILayout.Label("pitch:"); // pitch_ctrl_str = GUILayout.TextField(pitch_ctrl_str); //GUILayout.EndHorizontal(); // traits system GUILayout.Space(15.0f); gui_traits(); GUILayout.Space(15.0f); var color = GUI.color; GUI.color = Color.blue; GUILayout.Label(new GUIContent("Lift to Drag ratio", "Shows the ratio of lift to drag, higher is better")); GUILayout.Label(new GUIContent("Colored vertical lines", "Shows AoA on wich Lift equals -(gravity + centrifugal).\nGreen line displays required AoA for level flight at current mass.\nYellow line displays required AoA for level flight with a dry craft.")); GUI.color = color; GUILayout.EndVertical(); GUILayout.EndHorizontal(); if (Event.current.type == EventType.Repaint && GUI.tooltip != tooltip) { tooltip = GUI.tooltip; } GUI.DragWindow(); if (draw) { update_graphs(); } }