예제 #1
0
파일: Solids.cs 프로젝트: Wargamer3/3D-test
 public static Solid Union(Solid head, Solid rest)
 {
     return(head.Union(rest));
 }
예제 #2
0
파일: Solids.cs 프로젝트: Wargamer3/3D-test
        public static Solid Sphere(SphereOptions options)
        {
            var   center = options.Center;
            float radius = Math.Abs(options.Radius);

            if (radius == 0.0)
            {
                return(new Solid());
            }
            var resolution = options.Resolution;
            var xvector    = options.XAxis * radius;
            var yvector    = options.YAxis * radius;
            var zvector    = options.ZAxis * radius;

            if (resolution < 4)
            {
                resolution = 4;
            }
            var qresolution       = resolution / 4;
            var prevcylinderpoint = new Vector3(0, 0, 0);
            var polygons          = new List <Polygon>();

            for (var slice1 = 0; slice1 <= resolution; slice1++)
            {
                float   angle         = (float)Math.PI * 2.0f * slice1 / resolution;
                Vector3 cylinderpoint = xvector * ((float)Math.Cos(angle)) + (yvector * ((float)Math.Sin(angle)));
                if (slice1 > 0)
                {
                    float prevcospitch = 0, prevsinpitch = 0;
                    for (var slice2 = 0; slice2 <= qresolution; slice2++)
                    {
                        float pitch    = 0.5f * (float)Math.PI * slice2 / qresolution;
                        float cospitch = (float)Math.Cos(pitch);
                        float sinpitch = (float)Math.Sin(pitch);
                        if (slice2 > 0)
                        {
                            List <Vertex> vertices = new List <Vertex>();
                            vertices.Add(NoTexVertex(center + (prevcylinderpoint * (prevcospitch) - (zvector * (prevsinpitch)))));
                            vertices.Add(NoTexVertex(center + (cylinderpoint * (prevcospitch) - (zvector * (prevsinpitch)))));
                            if (slice2 < qresolution)
                            {
                                vertices.Add(NoTexVertex(center + (cylinderpoint * (cospitch) - (zvector * (sinpitch)))));
                            }
                            vertices.Add(NoTexVertex(center + (prevcylinderpoint * (cospitch) - (zvector * (sinpitch)))));
                            polygons.Add(new Polygon(options.SolidColor, vertices.ToArray()));
                            vertices = new List <Vertex>();
                            vertices.Add(NoTexVertex(center + (prevcylinderpoint * (prevcospitch) + (zvector * (prevsinpitch)))));
                            vertices.Add(NoTexVertex(center + (cylinderpoint * (prevcospitch) + (zvector * (prevsinpitch)))));
                            if (slice2 < qresolution)
                            {
                                vertices.Add(NoTexVertex(center + (cylinderpoint * (cospitch) + (zvector * (sinpitch)))));
                            }
                            vertices.Add(NoTexVertex(center + (prevcylinderpoint * (cospitch) + (zvector * (sinpitch)))));
                            vertices.Reverse();
                            polygons.Add(new Polygon(options.SolidColor, vertices.ToArray()));
                        }
                        prevcospitch = cospitch;
                        prevsinpitch = sinpitch;
                    }
                }
                prevcylinderpoint = cylinderpoint;
            }
            var result = Solid.FromPolygons(polygons);

            return(result);
        }
예제 #3
0
파일: Solids.cs 프로젝트: Wargamer3/3D-test
        public static Solid Cylinder(CylinderOptions options)
        {
            var s      = options.Start;
            var e      = options.End;
            var r      = Math.Abs(options.RadiusStart);
            var rEnd   = Math.Abs(options.RadiusEnd);
            var rStart = r;
            var alpha  = options.SectorAngle;

            alpha = alpha > 360 ? alpha % 360 : alpha;

            if ((rEnd == 0) && (rStart == 0))
            {
                return(new Solid());
            }
            if (s.Equals(e))
            {
                return(new Solid());
            }

            var     slices = options.Resolution;
            var     ray    = e - (s);
            Vector3 axisZ  = ray.Unit();
            Vector3 axisX  = axisZ.RandomNonParallelVector().Unit();

            Vector3 axisY = axisX.Cross(axisZ).Unit();

            axisX = axisZ.Cross(axisY).Unit();
            var start    = NoTexVertex(s);
            var end      = NoTexVertex(e);
            var polygons = new List <Polygon>();

            Func <float, float, float, Vertex> point = (stack, slice, radius) =>
            {
                var     angle = slice * Math.PI * alpha / 180;
                Vector3 outp  = axisX * ((float)Math.Cos(angle)) + (axisY * ((float)Math.Sin(angle)));
                var     pos   = s + (ray * (stack)) + (outp * (radius));
                return(NoTexVertex(pos));
            };

            if (alpha > 0)
            {
                for (var i = 0; i < slices; i++)
                {
                    float t0 = (float)i / slices;
                    float t1 = (float)(i + 1) / slices;
                    if (rEnd == rStart)
                    {
                        polygons.Add(new Polygon(options.SolidColor, start, point(0, t0, rEnd), point(0, t1, rEnd)));
                        polygons.Add(new Polygon(options.SolidColor, point(0, t1, rEnd), point(0, t0, rEnd), point(1, t0, rEnd), point(1, t1, rEnd)));
                        polygons.Add(new Polygon(options.SolidColor, end, point(1, t1, rEnd), point(1, t0, rEnd)));
                    }
                    else
                    {
                        if (rStart > 0)
                        {
                            polygons.Add(new Polygon(options.SolidColor, start, point(0, t0, rStart), point(0, t1, rStart)));
                            polygons.Add(new Polygon(options.SolidColor, point(0, t0, rStart), point(1, t0, rEnd), point(0, t1, rStart)));
                        }
                        if (rEnd > 0)
                        {
                            polygons.Add(new Polygon(options.SolidColor, end, point(1, t1, rEnd), point(1, t0, rEnd)));
                            polygons.Add(new Polygon(options.SolidColor, point(1, t0, rEnd), point(1, t1, rEnd), point(0, t1, rStart)));
                        }
                    }
                }
                if (alpha < 360)
                {
                    polygons.Add(new Polygon(options.SolidColor, start, end, point(0, 0, rStart)));
                    polygons.Add(new Polygon(options.SolidColor, point(0, 0, rStart), end, point(1, 0, rEnd)));
                    polygons.Add(new Polygon(options.SolidColor, start, point(0, 1, rStart), end));
                    polygons.Add(new Polygon(options.SolidColor, point(0, 1, rStart), point(1, 1, rEnd), end));
                }
            }
            var result = Solid.FromPolygons(polygons);

            return(result);
        }