public static void PlayPattern(HapticsPattern pattern) { if (!isSupported) { return; } var json = JsonConvert.SerializeObject(pattern, Formatting.Indented); _coreHapticsUnityplayWithDictionaryPattern(json); }
public static void PlayPattern(HapticsPattern pattern) { if (!isSupported) { return; } var json = JsonConvert.SerializeObject(pattern, Formatting.Indented); if (LogLevel > LogsLevel.None) { Debug.Log($"[CoreHapticUnity] {json}"); } PlayPattern(json); }