public int OnStateChanged(AudioSessionState NewState) { if (_sessionControl != null) { SessionStateChangedEventArgs e = new SessionStateChangedEventArgs(NewState); _sessionControl.FireStateChanged(e); } return(0); }
internal void FireStateChanged(SessionStateChangedEventArgs e) { SessionStateChangedEventHandler del = OnStateChanged; if (del != null) { del(this, e); } }
public int OnStateChanged(AudioSessionState NewState) { if (_sessionControl != null) { SessionStateChangedEventArgs e = new SessionStateChangedEventArgs(NewState); _sessionControl.FireStateChanged(e); } return 0; }
internal void FireStateChanged(SessionStateChangedEventArgs e) { SessionStateChangedEventHandler del = OnStateChanged; if (del != null) del(this, e); }