public static void Edit(Resource resource) { ResourceEditor editor = CreateInstance<ResourceEditor>(); editor.titleContent = new GUIContent("Edit " + resource.category); editor.EditResource(resource); editor.Show(); }
private static void OnResourceSaved(Resource resource) { if(resource is Configuration) { Configuration config = (resource as Configuration); // TODO: filter out bad data // if(config == null) // { // FatalError("There is no configuration set up."); // } // else if(config.setting == null) // { // FatalError("There is no setting defined in the configuration."); // } // else if(config.setting.bootState == null) // { // FatalError("The configuratons setting needs a boot state defined."); // } // else if(config.setting.states == null || config.setting.states.Count == 0) // { // FatalError("You must define states you need in the configuratons setting."); // } // else if(!config.setting.states.Contains(config.setting.bootState)) // { // FatalError("Defined setting must have boot state added into states."); // } // else if(config.setting.loader == null) // { // FatalError("You must define a loader scene."); // } // if(config.setting == null) // { // Debug.LogError("You must have setting defined in the configuration."); // return; // } // Debug.LogError("You must have a loader scene defined for setting: " + config.setting.name); int totalScenes = config.setting.states.Count + 2; EditorBuildSettingsScene[] newScenes = new EditorBuildSettingsScene[totalScenes]; newScenes[0] = new EditorBuildSettingsScene("Assets/Scenes/Main.unity", true); newScenes[1] = new EditorBuildSettingsScene(AssetDatabase.GetAssetPath(config.setting.loader), true); for(int i = 0; i<config.setting.states.Count; i++) { SceneAsset scene = config.setting.states[i].scene; newScenes[i+2] = new EditorBuildSettingsScene(AssetDatabase.GetAssetPath(scene), true); } EditorBuildSettings.scenes = newScenes; } }
public ActionResult Update(Resource resource) { var urlReferrer = Request.UrlReferrer; string newUrl = Request.UrlReferrer.ToString(); bool success = true; try { _resourceUpdateCommand.PerformAction(resource, DataSession); } catch { success = false; } if (newUrl.Contains("success")) { newUrl = newUrl.Replace("&success=true", ""); newUrl = newUrl.Replace("&success=false", ""); newUrl = newUrl.Replace("?success=true", ""); newUrl = newUrl.Replace("?success=false", ""); } var separator = (newUrl.Contains("?") ? "&" : "?"); newUrl += string.Format("{0}success={1}", separator, success.ToString().ToLower()); return Redirect(newUrl); }
public void EditResource(Resource resource) { mode = eResourceMode.Edit; this.resource = resource; feedback = "Editting resource: " + resource.name; serialized = new SerializedObject(resource); }
public void CreateResource(Type type) { mode = eResourceMode.Create; resource = (Resource)ScriptableObject.CreateInstance(type); feedback = "Creating new resource; " + type.Name.ToString(); serialized = new SerializedObject(resource); }