public override Constant CreateSampleEntity() { ConstantCategoryUnitTestHelper categoryHelper = new ConstantCategoryUnitTestHelper(); Constant constant = BuildSampleEntity <Constant>(); constant.ConstantCategory = categoryHelper.CreateSampleEntity(); constant.ConstantCategoryID = constant.ConstantCategory.ID; constant.Culture = GetRandomCulture(); return(constant); }
protected override void SeedMockEntityList(IList <Constant> mockEntityList) { ConstantCategoryUnitTestHelper categoryHelper = new ConstantCategoryUnitTestHelper(); IList <ConstantCategory> categoryList = categoryHelper.CreateSampleEntityList(2, 10); for (int i = 0; i < categoryList.Count; i++) { ConstantCategory cat = categoryList[i]; cat.ID = i + 1; } IList <Constant> createdList = CreateSampleEntityList(10, 100); for (int i = 0; i < createdList.Count; i++) { ConstantCategory category = categoryList[_rand.Next() % categoryList.Count]; createdList[i].ID = i + 1; createdList[i].ConstantCategory = category; createdList[i].ConstantCategoryID = category.ID; mockEntityList.Add(createdList[i]); } }