/// <summary> /// Return PositionPoint for each players determined by selection /// </summary> /// <param name="demo"></param> /// <param name="teamSelector"></param> /// <param name="selectedPlayer"></param> /// <param name="round"></param> /// <returns></returns> public async Task <List <List <PositionPoint> > > GetPoints(Demo demo, string teamSelector, Player selectedPlayer, Round round) { List <List <PositionPoint> > points = new List <List <PositionPoint> >(); if (teamSelector != null) { switch (teamSelector) { case "CT": demo.PositionPoints.Reverse(); foreach (Player playerExtended in demo.Players) { List <PositionPoint> playerPoints = new List <PositionPoint>(); for (int i = demo.PositionPoints.Count - 1; i >= 0; i--) { if (demo.PositionPoints[i].RoundNumber != round.Number) { continue; } // Keep kills from terrorists if (demo.PositionPoints[i].Event != null && demo.PositionPoints[i].Team == Side.Terrorist && demo.PositionPoints[i].Event.GetType() == typeof(KillEvent)) { KillEvent e = (KillEvent)demo.PositionPoints[i].Event; if (e.KillerSteamId == playerExtended.SteamId) { playerPoints.Add(demo.PositionPoints[i]); demo.PositionPoints.RemoveAt(i); continue; } } if (demo.PositionPoints[i].Team != Side.CounterTerrorist) { continue; } // Molotov started if (demo.PositionPoints[i].Event != null && demo.PositionPoints[i].Event.GetType() == typeof(MolotovFireStartedEvent)) { MolotovFireStartedEvent e = (MolotovFireStartedEvent)demo.PositionPoints[i].Event; if (e.ThrowerSteamId == playerExtended.SteamId) { playerPoints.Add(demo.PositionPoints[i]); demo.PositionPoints.RemoveAt(i); continue; } } // Molotov ended if (demo.PositionPoints[i].Event != null && demo.PositionPoints[i].Event.GetType() == typeof(MolotovFireEndedEvent)) { MolotovFireEndedEvent e = (MolotovFireEndedEvent)demo.PositionPoints[i].Event; if (e.ThrowerSteamId == playerExtended.SteamId) { playerPoints.Add(demo.PositionPoints[i]); demo.PositionPoints.RemoveAt(i); continue; } } if (demo.PositionPoints[i].PlayerSteamId != 0 && demo.PositionPoints[i].PlayerSteamId == playerExtended.SteamId) { playerPoints.Add(demo.PositionPoints[i]); demo.PositionPoints.RemoveAt(i); } } if (playerPoints.Any()) { points.Add(playerPoints); } } break; case "T": demo.PositionPoints.Reverse(); foreach (Player playerExtended in demo.Players) { List <PositionPoint> playerPoints = new List <PositionPoint>(); for (int i = demo.PositionPoints.Count - 1; i >= 0; i--) { if (demo.PositionPoints[i].RoundNumber != round.Number) { continue; } // Keep kills from CT if (demo.PositionPoints[i].Event != null && demo.PositionPoints[i].Team == Side.CounterTerrorist && demo.PositionPoints[i].Event.GetType() == typeof(KillEvent)) { KillEvent e = (KillEvent)demo.PositionPoints[i].Event; if (e.KilledSteamId == playerExtended.SteamId) { playerPoints.Add(demo.PositionPoints[i]); demo.PositionPoints.RemoveAt(i); continue; } } if (demo.PositionPoints[i].Team != Side.Terrorist) { continue; } // Molotov started if (demo.PositionPoints[i].Event != null && demo.PositionPoints[i].Event.GetType() == typeof(MolotovFireStartedEvent)) { MolotovFireStartedEvent e = (MolotovFireStartedEvent)demo.PositionPoints[i].Event; if (e.ThrowerSteamId == playerExtended.SteamId) { playerPoints.Add(demo.PositionPoints[i]); demo.PositionPoints.RemoveAt(i); continue; } } // Molotov ended if (demo.PositionPoints[i].Event != null && demo.PositionPoints[i].Event.GetType() == typeof(MolotovFireEndedEvent)) { MolotovFireEndedEvent e = (MolotovFireEndedEvent)demo.PositionPoints[i].Event; if (e.ThrowerSteamId == playerExtended.SteamId) { playerPoints.Add(demo.PositionPoints[i]); demo.PositionPoints.RemoveAt(i); continue; } } if (demo.PositionPoints[i].PlayerSteamId == playerExtended.SteamId) { playerPoints.Add(demo.PositionPoints[i]); demo.PositionPoints.RemoveAt(i); } } if (playerPoints.Any()) { points.Add(playerPoints); } } break; case "BOTH": points.AddRange( demo.Players.Select( playerExtended => demo.PositionPoints.Where( point => point.RoundNumber == round.Number && point.PlayerSteamId == playerExtended.SteamId).ToList()) .Where(pts => pts.Any())); break; } } if (selectedPlayer != null) { await Task.Run(delegate { List <PositionPoint> pt = demo.PositionPoints.ToList().Where( positionPoint => positionPoint.PlayerSteamId == selectedPlayer.SteamId && positionPoint.RoundNumber == round.Number || (positionPoint.Event != null && positionPoint.Event.GetType() == typeof(KillEvent)) && positionPoint.RoundNumber == round.Number).ToList(); if (pt.Any()) { points.Add(pt); } }); } // Set players color await Task.Run(delegate { int index = 0; foreach (List <PositionPoint> positionPoints in points.ToList()) { foreach (PositionPoint positionPoint in positionPoints) { positionPoint.X = MapService.CalculatePointToResolutionX(positionPoint.X); positionPoint.Y = MapService.CalculatePointToResolutionY(positionPoint.Y); positionPoint.Color = ColorToInt(_colors[index]); } index++; } }); return(points); }
public Task <Demo> AnalyzeDemo(Demo demo, CancellationToken token, Action <string, float> progressCallback = null) { Random random = new Random(); ObservableCollection <Player> players = new ObservableCollection <Player>(); for (int i = 0; i < 10; i++) { Player player = new Player { Name = "player" + (i + 1), HeadshotCount = random.Next(14), OneKillCount = random.Next(10, 30), TwoKillCount = random.Next(10, 20), ThreeKillCount = random.Next(0, 10), FourKillCount = random.Next(0, 5), FiveKillCount = random.Next(0, 2), BombDefusedCount = random.Next(0, 2), BombPlantedCount = random.Next(0, 2), DeathCount = random.Next(0, 32), KillCount = random.Next(30), AssistCount = random.Next(15), Score = random.Next(10, 80), RoundMvpCount = random.Next(6), RankNumberNew = 5, RankNumberOld = 4, RatingHltv = (float)random.NextDouble(), SteamId = random.Next(1000, 800000), IsOverwatchBanned = random.Next(100) < 40, IsVacBanned = random.Next(100) < 40, TeamKillCount = random.Next(0, 1), WinCount = random.Next(10, 687), MolotovThrownCount = random.Next(0, 10), DecoyThrownCount = random.Next(0, 10), IncendiaryThrownCount = random.Next(20), SmokeThrownCount = random.Next(20), FlashbangThrownCount = random.Next(20), HeGrenadeThrownCount = random.Next(20), BombExplodedCount = random.Next(5), AvatarUrl = string.Empty, KillDeathRatio = (decimal)random.NextDouble(), MatchCount = random.Next(100), RoundPlayedCount = random.Next(100) }; players.Add(player); } Team teamCt = new Team { Name = "Team 1", Players = new ObservableCollection <Player>(players.Take(5)), Score = 6, ScoreFirstHalf = 6, ScoreSecondHalf = 1, }; Team teamT = new Team { Name = "Team 2", Players = new ObservableCollection <Player>(players.Skip(5).Take(5)), Score = 16, ScoreFirstHalf = 10, ScoreSecondHalf = 5, }; ObservableCollection <Round> rounds = new ObservableCollection <Round>(); for (int i = 0; i < 32; i++) { ObservableCollection <KillEvent> kills = new ObservableCollection <KillEvent>(); for (int j = 0; j < random.Next(1, 9); j++) { Player killer = players.ElementAt(random.Next(9)); Player killed = players.ElementAt(random.Next(9)); kills.Add(new KillEvent(random.Next(1, 10000), random.Next(1, 100)) { KillerName = killer.Name, KillerSteamId = killer.SteamId, KillerSide = killer.Side, KilledName = killed.Name, KilledSteamId = killed.SteamId, KilledSide = killed.Side, RoundNumber = i, Weapon = Weapon.WeaponList.ElementAt(random.Next(44)) }); } // generate open / entry kills for this round Round round = new Round { Number = i + 1, OneKillCount = random.Next(5), TwoKillCount = random.Next(2), ThreeKillCount = random.Next(1), FourKillCount = random.Next(1), FiveKillCount = random.Next(1), EquipementValueTeamCt = random.Next(4200, 30000), EquipementValueTeamT = random.Next(4200, 30000), StartMoneyTeamCt = random.Next(4200, 50000), StartMoneyTeamT = random.Next(4200, 50000), Tick = random.Next(7000, 100000), EndTick = random.Next(7000, 100000), FreezetimeEndTick = random.Next(7000, 100000), WinnerName = teamCt.Name, WinnerSide = Side.CounterTerrorist, BombDefused = null, BombPlanted = null, BombExploded = null, Type = RoundType.NORMAL, EndReason = RoundEndReason.CTWin, EntryKillEvent = new EntryKillEvent(random.Next(1, 10000), random.Next(1, 100)) { HasWon = random.Next(100) < 50, KillerSteamId = players.ElementAt(random.Next(9)).SteamId, KillerName = players.ElementAt(random.Next(9)).Name, KilledSteamId = players.ElementAt(random.Next(9)).SteamId, KilledName = players.ElementAt(random.Next(9)).Name, Weapon = Weapon.WeaponList.ElementAt(random.Next(44)), KilledSide = Side.CounterTerrorist, KillerSide = Side.Terrorist }, SideTrouble = Side.None, Kills = kills }; rounds.Add(round); } demo.Id = "de_dust25445648778447878"; demo.Source = new Valve(); demo.Name = "esea_nip_vs_titan.dem"; demo.Tickrate = 15; demo.ServerTickrate = 128; demo.MapName = "de_dust2"; demo.ClientName = "localhost"; demo.Hostname = "local"; demo.OneKillCount = 90; demo.TwoKillCount = 30; demo.ThreeKillCount = 25; demo.FourKillCount = 3; demo.FiveKillCount = 1; demo.Path = "C:\\mydemo.dem"; demo.Type = "GOTV"; demo.Comment = "comment"; demo.TeamCT = teamCt; demo.TeamT = teamT; demo.Players = players; demo.Rounds = rounds; demo.MostKillingWeapon = Weapon.WeaponList[random.Next(44)]; foreach (KillEvent e in rounds.SelectMany(round => round.Kills)) { demo.Kills.Add(e); } return(Task.FromResult(demo)); }
public Task <List <Demo> > GetDemosHeader(List <string> folders, List <Demo> currentDemos = null, bool limit = false) { List <Demo> demos = new List <Demo>(); for (int i = 0; i < 20; i++) { ObservableCollection <Player> players = new ObservableCollection <Player>(); Random random = new Random(); ObservableCollection <EntryKillEvent> entryKills = new ObservableCollection <EntryKillEvent>(); for (int indexEntryKill = 0; indexEntryKill < random.Next(5); indexEntryKill++) { Player killer = players.ElementAt(random.Next(0, 9)); Player killed = players.ElementAt(random.Next(0, 9)); EntryKillEvent entryKill = new EntryKillEvent(random.Next(7000, 100000), random.Next(1, 50000)) { KilledSteamId = killed.SteamId, KilledName = killed.Name, KilledSide = killed.Side, KillerSteamId = killer.SteamId, KillerName = killer.Name, KillerSide = killer.Side }; entryKills.Add(entryKill); } for (int j = 0; j < 10; j++) { Player player = new Player { Name = "player" + (j + 1), HeadshotCount = random.Next(14), OneKillCount = random.Next(10, 30), TwoKillCount = random.Next(10, 20), ThreeKillCount = random.Next(0, 10), FourKillCount = random.Next(0, 5), FiveKillCount = random.Next(0, 2), BombDefusedCount = random.Next(0, 2), BombPlantedCount = random.Next(0, 2), EntryKills = entryKills, DeathCount = random.Next(0, 32), KillCount = random.Next(30), AssistCount = random.Next(15), Score = random.Next(10, 80), RoundMvpCount = random.Next(6) }; players.Add(player); } ObservableCollection <Round> rounds = new ObservableCollection <Round>(); for (int k = 0; k < 32; k++) { Round round = new Round { Number = k + 1, OneKillCount = random.Next(5), TwoKillCount = random.Next(2), ThreeKillCount = random.Next(1), FourKillCount = random.Next(1), FiveKillCount = random.Next(1), EquipementValueTeam1 = random.Next(4200, 30000), EquipementValueTeam2 = random.Next(4200, 30000), StartMoneyTeam1 = random.Next(4200, 50000), StartMoneyTeam2 = random.Next(4200, 50000), Tick = random.Next(7000, 100000) }; rounds.Add(round); } Demo demo = new Demo { Id = "de_dust25445648778447878", Name = "mydemo" + (i + 1) + ".dem", Tickrate = 128, MapName = "de_dust2", ClientName = "localhost", Hostname = "local", OneKillCount = random.Next(50, 90), TwoKillCount = random.Next(20, 50), ThreeKillCount = random.Next(10), FourKillCount = random.Next(3), FiveKillCount = random.Next(1), Path = "C:\\mydemo.dem", ScoreTeam1 = 16, ScoreTeam2 = 6, Type = "GOTV", Comment = "comment", ScoreFirstHalfTeam1 = 10, ScoreFirstHalfTeam2 = 5, ScoreSecondHalfTeam1 = 6, ScoreSecondHalfTeam2 = 1, Players = players, MostBombPlantedPlayer = players.ElementAt(random.Next(10)), MostHeadshotPlayer = players.ElementAt(random.Next(10)), Rounds = rounds }; demos.Add(demo); } return(Task.FromResult(demos)); }
private static Demo GenerateDemo() { int currentTick = 1; ObservableCollection <Player> players = new ObservableCollection <Player>(); Random random = new Random(); ObservableCollection <EntryKillEvent> entryKills = new ObservableCollection <EntryKillEvent>(); for (int indexEntryKill = 0; indexEntryKill < random.Next(5); indexEntryKill++) { currentTick *= indexEntryKill; Player killer = players.ElementAt(random.Next(0, 9)); Player killed = players.ElementAt(random.Next(0, 9)); EntryKillEvent entryKill = new EntryKillEvent(currentTick, random.Next(1, 50000)) { KilledSteamId = killed.SteamId, KilledName = killed.Name, KilledSide = killed.Side, KillerSteamId = killer.SteamId, KillerName = killer.Name, KillerSide = killer.Side }; entryKills.Add(entryKill); } for (int j = 0; j < 10; j++) { Player player = new Player { Name = "player" + (j + 1), HeadshotCount = random.Next(14), OneKillCount = random.Next(10, 30), TwoKillCount = random.Next(10, 20), ThreeKillCount = random.Next(0, 10), FourKillCount = random.Next(0, 5), FiveKillCount = random.Next(0, 2), BombDefusedCount = random.Next(0, 2), BombPlantedCount = random.Next(0, 2), EntryKills = entryKills, DeathCount = random.Next(0, 32), KillCount = random.Next(30), AssistCount = random.Next(15), Score = random.Next(10, 80), RoundMvpCount = random.Next(6) }; players.Add(player); } currentTick = 1; ObservableCollection <Round> rounds = new ObservableCollection <Round>(); for (int k = 0; k < 32; k++) { Round round = new Round { Number = k + 1, OneKillCount = random.Next(5), TwoKillCount = random.Next(2), ThreeKillCount = random.Next(1), FourKillCount = random.Next(1), FiveKillCount = random.Next(1), EquipementValueTeamCt = random.Next(4200, 30000), EquipementValueTeamT = random.Next(4200, 30000), StartMoneyTeamCt = random.Next(4200, 50000), StartMoneyTeamT = random.Next(4200, 50000), Tick = currentTick * k, EndTick = currentTick + 5000, }; currentTick += 5000; rounds.Add(round); } Demo demo = new Demo { Id = "de_dust25445648778447878", Name = "mydemo.dem", Tickrate = 32, ServerTickrate = 64, MapName = "de_dust2", ClientName = "localhost", Hostname = "local", OneKillCount = random.Next(50, 90), TwoKillCount = random.Next(20, 50), ThreeKillCount = random.Next(10), FourKillCount = random.Next(3), FiveKillCount = random.Next(1), Path = "C:\\mydemo.dem", Type = "GOTV", Comment = "comment", Players = players, MostBombPlantedPlayer = players.ElementAt(random.Next(10)), MostHeadshotPlayer = players.ElementAt(random.Next(10)), Rounds = rounds, Duration = 2651.65625f, }; Team teamCt = new Team { Name = "Team 1", Players = new ObservableCollection <Player>(players.Take(5)), Score = 6, ScoreFirstHalf = 6, ScoreSecondHalf = 1, }; Team teamT = new Team { Name = "Team 2", Players = new ObservableCollection <Player>(players.Skip(5).Take(5)), Score = 16, ScoreFirstHalf = 10, ScoreSecondHalf = 5, }; demo.TeamT = teamT; demo.TeamCT = teamCt; return(demo); }
public Round Clone() { Round round = new Round { Number = Number, DecoyThrownCount = DecoyThrownCount, BombDefusedCount = BombDefusedCount, SmokeThrownCount = SmokeThrownCount, TradeKillCount = TradeKillCount, KillCount = KillCount, BombExplodedCount = BombExplodedCount, AverageHealthDamagePerPlayer = AverageHealthDamagePerPlayer, BombDefused = BombDefused, BombPlantedCount = BombPlantedCount, BombExploded = BombExploded, BombPlanted = BombPlanted, SideTrouble = SideTrouble, CrouchKillCount = CrouchKillCount, DamageArmorCount = DamageArmorCount, DamageHealthCount = DamageHealthCount, EndReason = EndReason, EndTimeSeconds = EndTimeSeconds, EntryHoldKillEvent = EntryHoldKillEvent, EntryKillEvent = EntryKillEvent, EquipementValueTeamCt = EquipementValueTeamCt, EquipementValueTeamT = EquipementValueTeamT, FiveKillCount = FiveKillCount, FourKillCount = FourKillCount, ThreeKillCount = ThreeKillCount, TwoKillCount = TwoKillCount, OneKillCount = OneKillCount, FlashbangThrownCount = FlashbangThrownCount, HeGrenadeThrownCount = HeGrenadeThrownCount, IncendiaryThrownCount = IncendiaryThrownCount, JumpKillCount = JumpKillCount, MolotovThrownCount = MolotovThrownCount, StartMoneyTeamCt = StartMoneyTeamCt, StartMoneyTeamT = StartMoneyTeamT, StartTimeSeconds = StartTimeSeconds, TeamCtName = TeamCtName, TeamTname = TeamTname, TeamTroubleName = TeamTroubleName, Tick = Tick, Type = Type, WinnerName = WinnerName, WinnerSide = WinnerSide, PlayersHurted = new ObservableCollection <PlayerHurtedEvent>(), Kills = new ObservableCollection <KillEvent>(), WeaponFired = new ObservableCollection <WeaponFireEvent>(), ExplosiveGrenadesExploded = new ObservableCollection <ExplosiveNadeExplodedEvent>(), FlashbangsExploded = new ObservableCollection <FlashbangExplodedEvent>(), SmokeStarted = new ObservableCollection <SmokeNadeStartedEvent>(), }; foreach (PlayerHurtedEvent e in PlayersHurted) { round.PlayersHurted.Add(e); } foreach (ExplosiveNadeExplodedEvent e in ExplosiveGrenadesExploded) { round.ExplosiveGrenadesExploded.Add(e); } foreach (FlashbangExplodedEvent e in FlashbangsExploded) { round.FlashbangsExploded.Add(e); } foreach (SmokeNadeStartedEvent e in SmokeStarted) { round.SmokeStarted.Add(e); } foreach (KillEvent k in Kills) { round.Kills.Add(k); } foreach (WeaponFireEvent e in WeaponFired) { round.WeaponFired.Add(e); } return(round); }