예제 #1
0
 private void CheckForNextRound(MainBoardStatus status)
 {
     var allRoleCards = status.RoleCards;
     if (allRoleCards.Count(x => x.IsUsed) == PlayersCount)
     {
         allRoleCards.ToList().ForEach(x => x.NextRound());
     }
 }
예제 #2
0
        public IBuilding SelectBuildingToBuild(bool isHasPrivilage, PlayerStatus status, MainBoardStatus board,
            IEnumerable<PlayerStatus> opponents)
        {
            var allBuildings = board.Buildings.Where(x => x.Value > 0);
            var param = new BuilderParameters();
                status.Board.Buildings.OfType<BuildingBase<BuilderParameters>>()
                    .ToList()
                    .ForEach(x => x.DoAction(ref param));
            var discount = status.Board.Quarries.Count(x => x.IsActive);

            var availableBuldings =
                allBuildings.Where(x => x.Key.Cost - Math.Min(discount, x.Key.Discount) <= status.Doubloons).ToArray();

            var building = availableBuldings[new Random().Next(availableBuldings.Count() - 1)];

            return building.Key;
        }
예제 #3
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 public MainBoardController(int playersCount)
 {
     _status = new MainBoardStatus(playersCount);
 }
예제 #4
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 public void Clone_Successfully()
 {
     var status = new MainBoardStatus(4);
 }
예제 #5
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 public IEnumerable<IISlandObject> SelectISlandObjects(bool isHasPrivilage, PlayerStatus status, MainBoardStatus board, IEnumerable<PlayerStatus> opponents)
 {
     throw new NotImplementedException();
 }
예제 #6
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 public Goods? SelectGoodsToTrade(bool isHasPrivilage, PlayerStatus status, MainBoardStatus board, IEnumerable<PlayerStatus> opponents)
 {
     throw new NotImplementedException();
 }
예제 #7
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 public GoodsToShip SelectGoodsToShip(PlayerStatus status, MainBoardStatus board, IEnumerable<PlayerStatus> opponents)
 {
     throw new NotImplementedException();
 }
예제 #8
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 public IEnumerable<Goods> SelectGoodsForWarehouse(PlayerStatus status, MainBoardStatus board, IEnumerable<PlayerStatus> opponents)
 {
     throw new NotImplementedException();
 }
예제 #9
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 public Goods SelectAdditionalGoods(PlayerStatus status, MainBoardStatus board, IEnumerable<PlayerStatus> opponents)
 {
     throw new NotImplementedException();
 }
예제 #10
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 public MoveDirection MoveColonist(bool isHasPrivilage, PlayerStatus status, MainBoardStatus board, IEnumerable<PlayerStatus> opponents)
 {
     throw new NotImplementedException();
 }
예제 #11
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 public bool IsUsePrivilage(PlayerStatus status, MainBoardStatus mainBoardStatus, IEnumerable<PlayerStatus> opponents)
 {
     throw new NotImplementedException();
 }
예제 #12
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 public bool IsTakeAdditionalColonist(bool isHasPrivilage, PlayerStatus status, MainBoardStatus board, List<PlayerStatus> opponents)
 {
     throw new NotImplementedException();
 }
예제 #13
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        public RoleCardStatus SelectRole(List<RoleCardStatus> cards, PlayerStatus status, MainBoardStatus board, IEnumerable<PlayerStatus> opponents)
        {
            var rand = new Random();

            return cards[rand.Next(cards.Count - 1)];
        }
예제 #14
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        private void DoBuilderAction(IPlayerConnection connection, bool isHasPrivilage, PlayerStatus status,
            MainBoardStatus board, List<PlayerStatus> opponents, PlayerController controller)
        {
            var isSuccessfull = false;
            IBuilding selectedBuilding = null;
            while (!isSuccessfull)
            {
                var building = connection.SelectBuildingToBuild(isHasPrivilage, status, board,
                    opponents);

                isSuccessfull = controller.DoSelectBuildingToBuild(building, isHasPrivilage);
                if (isSuccessfull && building != null)
                {
                    selectedBuilding = status.Board.Buildings.Single(x => x.GetType() == building.GetType());
                }
            }

            if (selectedBuilding == null)
            {
                return;
            }

            var param = new BuilderParameters();
            status.Board.Buildings.OfType<BuildingBase<BuilderParameters>>().Where(x=>x.IsActive).ToList().ForEach(x=>x.DoAction(ref param));

            if (param.TakeAdditionalColonist && board.Colonists.CurrentColonistsCount > 0)
            {
                var isTakeAdditionalColonist = connection.IsTakeAdditionalColonist(isHasPrivilage, status, board,
                    opponents);

                if (isTakeAdditionalColonist)
                {
                    board.Colonists.Move(selectedBuilding);
                }
            }
        }
예제 #15
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        private void DoCraftsmanAction(IPlayerConnection currentConnection, PlayerController currentPlayerController,
            MainBoardStatus boardStatus, IEnumerable<PlayerStatus> currentOpponents, PlayerStatus currentPlayerStatus)
        {
            var players = GeneratePlayersOrder(_governor);

            foreach (var player in players)
            {
                var status = _players[player].Status;

                var param = new CraftsmanParameters();
                status.Board.Buildings.OfType<GoodsFactoryBase>().ToList().ForEach(x => x.DoAction(ref param));

                var plantations =
                    status.Board.Plantations.Where(x => x.IsActive).Select(x => x.Type).GroupBy(x => x);

                var production = plantations.ToDictionary(plantation => plantation.Key,
                    plantation => Math.Min(plantation.Count(), param.GoodsProduction[plantation.Key]));

                currentPlayerController.DoCraftsmanAction(production);
            }

            var additionalGoods = currentConnection.SelectAdditionalGoods(currentPlayerStatus, boardStatus,
                currentOpponents);

            currentPlayerController.DoCraftsmanActionReceiveAdditionalGoods(additionalGoods);
        }