public void Serialize(Stream stream, ColourCollection palette, AdobePhotoshopColourSwatchFileVersion version) { this.Serialize(stream, palette, version, AdobePhotoshopColourSwatchColourSpace.RGB); }
/// <summary> /// Serializes the specified <see cref="ColourCollection" /> and writes the palette to a file using the specified <see cref="Stream" />. /// </summary> /// <param name="stream">The <see cref="Stream" /> used to write the palette.</param> /// <param name="palette">The <see cref="ColourCollection" /> to serialize.</param> public override void Serialise(Stream stream, ColourCollection palette) { this.Serialize(stream, palette, AdobePhotoshopColourSwatchColourSpace.RGB); }
public void Serialize(Stream stream, ColourCollection palette, AdobePhotoshopColourSwatchColourSpace colourSpace) { this.Serialize(stream, palette, AdobePhotoshopColourSwatchFileVersion.VERSION2, colourSpace); }
/// <summary> /// Serializes the specified <see cref="ColourCollection" /> and writes the palette to a file using the specified Stream. /// </summary> /// <param name="stream">The <see cref="Stream" /> used to write the palette.</param> /// <param name="palette">The <see cref="ColourCollection" /> to serialize.</param> void IPaletteSerialiser.Serialise(Stream stream, ColourCollection palette) { this.Serialise(stream, palette); }
/// <summary> /// Serializes the specified <see cref="ColourCollection" /> and writes the palette to a file using the specified <see cref="Stream"/>. /// </summary> /// <param name="stream">The <see cref="Stream" /> used to write the palette.</param> /// <param name="palette">The <see cref="ColourCollection" /> to serialize.</param> public abstract void Serialise(Stream stream, ColourCollection palette);
protected virtual void WritePalette(Stream stream, ColourCollection palette, AdobePhotoshopColourSwatchFileVersion version, AdobePhotoshopColourSwatchColourSpace colorSpace) { int swatchIndex; this.WriteInt16(stream, (short)version); this.WriteInt16(stream, (short)palette.Count); swatchIndex = 0; foreach (Color colour in palette) { short value1; short value2; short value3; short value4; swatchIndex++; switch (colorSpace) { case AdobePhotoshopColourSwatchColourSpace.RGB: value1 = (short)(colour.R * 256); value2 = (short)(colour.G * 256); value3 = (short)(colour.B * 256); value4 = 0; break; case AdobePhotoshopColourSwatchColourSpace.HSB: value1 = (short)(colour.GetHue() * 182.04); value2 = (short)(colour.GetSaturation() * 655.35); value3 = (short)(colour.GetBrightness() * 655.35); value4 = 0; break; case AdobePhotoshopColourSwatchColourSpace.GRAYSCALE: if (colour.R == colour.G && colour.R == colour.B) { // already grayscale value1 = (short)(colour.R * 39.0625); } else { // color is not grayscale, convert value1 = (short)((colour.R + colour.G + colour.B) / 3.0 * 39.0625); } value2 = 0; value3 = 0; value4 = 0; break; default: throw new InvalidOperationException("Color space not supported."); } this.WriteInt16(stream, (short)colorSpace); this.WriteInt16(stream, value1); this.WriteInt16(stream, value2); this.WriteInt16(stream, value3); this.WriteInt16(stream, value4); if (version == AdobePhotoshopColourSwatchFileVersion.VERSION2) { string name; #if USENAMEHACK name = palette.GetName(swatchIndex - 1); if (string.IsNullOrEmpty(name)) { name = string.Format("Swatch {0}", swatchIndex); } #else name = colour.IsNamedColor ? colour.Name : string.Format("Swatch {0}", swatchIndex); #endif this.WriteInt32(stream, name.Length); this.WriteString(stream, name); } } }
protected virtual ColourCollection ReadPalette(Stream stream, AdobePhotoshopColourSwatchFileVersion version) { int colourCount; ColourCollection results; results = new ColourCollection(); // read the number of colors, which also occupies two bytes colourCount = this.ReadInt16(stream); for (int i = 0; i < colourCount; i++) { AdobePhotoshopColourSwatchColourSpace colorSpace; int value1; int value2; int value3; string name; // again, two bytes for the color space colorSpace = (AdobePhotoshopColourSwatchColourSpace)this.ReadInt16(stream); value1 = this.ReadInt16(stream); value2 = this.ReadInt16(stream); value3 = this.ReadInt16(stream); this.ReadInt16(stream); // only CMYK supports this field. As we can't handle CMYK colors, we read the value to advance the stream but don't do anything with it if (version == AdobePhotoshopColourSwatchFileVersion.VERSION2) { int length; // need to read the name even though currently our colour collection doesn't support names length = this.ReadInt32(stream); name = this.ReadString(stream, length); } else { name = string.Empty; } switch (colorSpace) { case AdobePhotoshopColourSwatchColourSpace.RGB: int red; int green; int blue; // RGB. // The first three values in the color data are red , green , and blue . They are full unsigned // 16-bit values as in Apple's RGBColor data structure. Pure red = 65535, 0, 0. red = value1 / 256; green = value2 / 256; blue = value3 / 256; results.Add(Color.FromArgb(red, green, blue)); break; case AdobePhotoshopColourSwatchColourSpace.HSB: double hue; double saturation; double brightness; // HSB. // The first three values in the color data are hue , saturation , and brightness . They are full // unsigned 16-bit values as in Apple's HSVColor data structure. Pure red = 0,65535, 65535. hue = value1 / 182.04; saturation = value2 / 655.35; brightness = value3 / 655.35; results.Add(new HSLColour(hue, saturation, brightness).ToRgbColour()); break; case AdobePhotoshopColourSwatchColourSpace.GRAYSCALE: int gray; // Grayscale. // The first value in the color data is the gray value, from 0...10000. gray = (int)(value1 / 39.0625); results.Add(Color.FromArgb(gray, gray, gray)); break; default: throw new InvalidDataException(string.Format("Color space '{0}' not supported.", colorSpace)); } #if USENAMEHACK results.SetName(i, name); #endif } return(results); }
/// <summary> /// Deserializes the <see cref="ColourCollection" /> contained by the specified <see cref="Stream" />. /// </summary> /// <param name="stream">The <see cref="Stream" /> that contains the palette to deserialize.</param> /// <returns>The <see cref="ColourCollection" /> being deserialized.</returns> public override ColourCollection Deserialise(Stream stream) { byte[] buffer; string header; ColourCollection results; if (stream == null) { throw new ArgumentNullException(nameof(stream)); } results = new ColourCollection(); // read the FORM header that identifies the document as an IFF file buffer = new byte[4]; stream.Read(buffer, 0, buffer.Length); if (Encoding.ASCII.GetString(buffer) != "FORM") { throw new InvalidDataException("Form header not found."); } // the next value is the size of all the data in the FORM chunk // We don't actually need this value, but we have to read it // regardless to advance the stream this.ReadInt32(stream); // read either the PBM or ILBM header that identifies this document as an image file stream.Read(buffer, 0, buffer.Length); header = Encoding.ASCII.GetString(buffer); if (header != "PBM " && header != "ILBM") { throw new InvalidDataException("Bitmap header not found."); } while (stream.Read(buffer, 0, buffer.Length) == buffer.Length) { int chunkLength; chunkLength = this.ReadInt32(stream); if (Encoding.ASCII.GetString(buffer) != "CMAP") { // some other LBM chunk, skip it if (stream.CanSeek) { stream.Seek(chunkLength, SeekOrigin.Current); } else { for (int i = 0; i < chunkLength; i++) { stream.ReadByte(); } } } else { // color map chunk! for (int i = 0; i < chunkLength / 3; i++) { int r; int g; int b; r = stream.ReadByte(); g = stream.ReadByte(); b = stream.ReadByte(); results.Add(Color.FromArgb(r, g, b)); } // all done so stop reading the rest of the file break; } // chunks always contain an even number of bytes even if the recorded length is odd // if the length is odd, then there's a padding byte in the file - just read and discard if (chunkLength % 2 != 0) { stream.ReadByte(); } } return(results); }