static void SomeoneBusted(Cop cop, Robber robber) { int copClocks = cop.SiezedItems.OfType <Item>().Where(x => x.ItemName == "Clock").Count(); int copCash = cop.SiezedItems.OfType <Item>().Where(x => x.ItemName == "Cash").Count(); int copKeys = cop.SiezedItems.OfType <Item>().Where(x => x.ItemName == "Keys").Count(); int copPhone = cop.SiezedItems.OfType <Item>().Where(x => x.ItemName == "Phone").Count(); int offsetFromTop = 4; int middlePositionLeft = GameField.GameWidth / 2; string[] toPrint = { "========================", " A cop has busted ", " a robber! ", " This is his current ", " inventory. ", "========================", $" Clock x {copClocks}", $" Cash x {copCash}", $" Keys x {copKeys}", $" Phone x {copPhone}", " ", "========================" }; int lastLine = toPrint.Length; int lastColumn = middlePositionLeft + toPrint[0].Length + 1; //när looten ska försvinna behöver den funktionen veta hur långa raderna var, (jag har gjort alla raden lika långa) ConsoleFunctions.PrintWho(robber); ConsoleFunctions.PrintInfoStatScreen(toPrint, offsetFromTop, middlePositionLeft); Thread.Sleep(5000); Prison.PrisonTimerTick(); Prison.PutRobberInJail(robber); // råraren hamnar i finkan, men får inte sin tid plussad då han egentligen inte har suttit inne än ConsoleFunctions.ResetPartialScreen(offsetFromTop, middlePositionLeft, offsetFromTop + lastLine, offsetFromTop + lastColumn); Console.SetCursorPosition(0, GameField.GameHeight + 1); }
public static void SomeoneRobbed(Citizen citizen, Robber robber) { int robberClocks = robber.StolenGoods.OfType <Item>().Where(x => x.ItemName == "Clock").Count(); int robberCash = robber.StolenGoods.OfType <Item>().Where(x => x.ItemName == "Cash").Count(); int robberKeys = robber.StolenGoods.OfType <Item>().Where(x => x.ItemName == "Keys").Count(); int robberPhone = robber.StolenGoods.OfType <Item>().Where(x => x.ItemName == "Phone").Count(); int citizenClocks = citizen.Belongings.OfType <Item>().Where(x => x.ItemName == "Clock").Count(); int citizenCash = citizen.Belongings.OfType <Item>().Where(x => x.ItemName == "Cash").Count(); int citizenKeys = citizen.Belongings.OfType <Item>().Where(x => x.ItemName == "Keys").Count(); int citizenPhone = citizen.Belongings.OfType <Item>().Where(x => x.ItemName == "Phone").Count(); int offsetFromTop = 4; int middlePositionLeft = GameField.GameWidth / 2; string[] toPrint = { "========================", " A robber has stolen ", " from a citizen! ", " This is their current ", " inventories. ", "======ROBBER============", $" Clock x {robberClocks}", $" Cash x {robberCash}", $" Keys x {robberKeys}", $" Phone x {robberPhone}", " ", "======CITIZEN===========", $" Clock x {citizenClocks}", $" Cash x {citizenCash}", $" Keys x {citizenKeys}", $" Phone x {citizenPhone}", " ", "========================" }; int lastLine = offsetFromTop + toPrint.Length; int lastColumn = middlePositionLeft + toPrint[0].Length + 1; ConsoleFunctions.PrintWho(citizen); //visar en pil brevid personen som det hände något med ConsoleFunctions.PrintInfoStatScreen(toPrint, offsetFromTop, middlePositionLeft); Thread.Sleep(5000); ConsoleFunctions.ResetPartialScreen(offsetFromTop, middlePositionLeft, lastLine, lastColumn); Prison.PrisonTimerTick(); Console.SetCursorPosition(0, GameField.GameHeight + 1); }