private void Awake() { player = this.playbackCommon.GetComponent <CookingSupportPlayer>(); elapsedTime = 0.0f; isObserving = false; isExtracting = false; }
private int inclinationLimit = 0; //0:assymetry, 1:symmetry private void Awake() { recorder = this.playbackCommon.gameObject.GetComponent <CookingSupportRecorder>(); player = this.playbackCommon.gameObject.GetComponent <CookingSupportPlayer>(); isStoring = false; isBoth = false; isExpertMotionLoaded = false; elapsedTime = 0.0f; targetTransforms.Add(this.playbackCommon.GetLeftHand()); targetTransforms.Add(this.playbackCommon.GetRightHand()); targetDims = targetTransforms.Count * 3; }