private void Awake() { playbackCommon = this.gameObject.GetComponent <CookingSupportPlaybackCommon>(); databaseManager = this.playbackCommon.databaseManager; isRecording = false; isWriting = false; elapsedTime = 0.0f; previousRecordedTime = 0.0f; }
private void Awake() { playbackCommon = this.gameObject.GetComponent <CookingSupportPlaybackCommon>(); databaseManager = this.playbackCommon.databaseManager; instructor.SetActive(false); isPlaying = false; isPreparing = false; isNoMotion = false; elapsedTime = 0.0f; }