private void RefreshTooltip() { if (mouseOver) { RecipeTooltip.Show(currentItem, true); } }
public void OnCursorEnter() { mouseOver = true; if (visibility != Hidden) { RecipeTooltip.Show(currentItem); } }
private void Awake() { if (instance != null) { Destroy(gameObject); return; } instance = this; popUp = GetComponent <UIPopUp>(); }
private void OnApplicationFocus(bool hasFocus) { hasGameFocus = hasFocus; if (!hasFocus) { RecipeTooltip.Hide(); } else if (mouseOver) { CheckRequirement(); } }
public void OnCursorExit() { mouseOver = false; RecipeTooltip.Hide(); }