public JobCrafterDirectoryEntryPlayerInfo(ulong PlayerId, string PlayerName, sbyte AlignmentSide, sbyte Breed, bool Sex, bool IsInWorkshop, short WorldX, short WorldY, double MapId, ushort SubAreaId, PlayerStatus Status)
 {
     this.PlayerId      = PlayerId;
     this.PlayerName    = PlayerName;
     this.AlignmentSide = AlignmentSide;
     this.Breed         = Breed;
     this.Sex           = Sex;
     this.IsInWorkshop  = IsInWorkshop;
     this.WorldX        = WorldX;
     this.WorldY        = WorldY;
     this.MapId         = MapId;
     this.SubAreaId     = SubAreaId;
     this.Status        = Status;
 }
예제 #2
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 public PartyMemberInformations(uint LifePoints, uint MaxLifePoints, ushort Prospecting, byte RegenRate, ushort Initiative, sbyte AlignmentSide, short WorldX, short WorldY, double MapId, ushort SubAreaId, PlayerStatus Status, List <PartyEntityBaseInformation> Entities)
 {
     this.LifePoints    = LifePoints;
     this.MaxLifePoints = MaxLifePoints;
     this.Prospecting   = Prospecting;
     this.RegenRate     = RegenRate;
     this.Initiative    = Initiative;
     this.AlignmentSide = AlignmentSide;
     this.WorldX        = WorldX;
     this.WorldY        = WorldY;
     this.MapId         = MapId;
     this.SubAreaId     = SubAreaId;
     this.Status        = Status;
     this.Entities      = Entities;
 }
 public AcquaintanceOnlineInformation(ulong PlayerId, string PlayerName, ushort MoodSmileyId, PlayerStatus Status)
 {
     this.PlayerId     = PlayerId;
     this.PlayerName   = PlayerName;
     this.MoodSmileyId = MoodSmileyId;
     this.Status       = Status;
 }
예제 #4
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 public GuildMember(bool Sex, bool HavenBagShared, sbyte Breed, ushort Rank, ulong GivenExperience, sbyte ExperienceGivenPercent, uint Rights, sbyte Connected, sbyte AlignmentSide, ushort HoursSinceLastConnection, ushort MoodSmileyId, int AccountId, int AchievementPoints, PlayerStatus Status)
 {
     this.Sex                      = Sex;
     this.HavenBagShared           = HavenBagShared;
     this.Breed                    = Breed;
     this.Rank                     = Rank;
     this.GivenExperience          = GivenExperience;
     this.ExperienceGivenPercent   = ExperienceGivenPercent;
     this.Rights                   = Rights;
     this.Connected                = Connected;
     this.AlignmentSide            = AlignmentSide;
     this.HoursSinceLastConnection = HoursSinceLastConnection;
     this.MoodSmileyId             = MoodSmileyId;
     this.AccountId                = AccountId;
     this.AchievementPoints        = AchievementPoints;
     this.Status                   = Status;
 }
예제 #5
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 public FriendOnlineInformations(bool Sex, bool HavenBagShared, ulong PlayerId, string PlayerName, ushort Level, sbyte AlignmentSide, sbyte Breed, GuildInformations GuildInfo, ushort MoodSmileyId, PlayerStatus Status)
 {
     this.Sex            = Sex;
     this.HavenBagShared = HavenBagShared;
     this.PlayerId       = PlayerId;
     this.PlayerName     = PlayerName;
     this.Level          = Level;
     this.AlignmentSide  = AlignmentSide;
     this.Breed          = Breed;
     this.GuildInfo      = GuildInfo;
     this.MoodSmileyId   = MoodSmileyId;
     this.Status         = Status;
 }
예제 #6
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 public PartyGuestInformations(ulong GuestId, ulong HostId, string Name, EntityLook GuestLook, sbyte Breed, bool Sex, PlayerStatus Status, List <PartyEntityBaseInformation> Entities)
 {
     this.GuestId   = GuestId;
     this.HostId    = HostId;
     this.Name      = Name;
     this.GuestLook = GuestLook;
     this.Breed     = Breed;
     this.Sex       = Sex;
     this.Status    = Status;
     this.Entities  = Entities;
 }