public JobCrafterDirectoryEntryPlayerInfo(ulong PlayerId, string PlayerName, sbyte AlignmentSide, sbyte Breed, bool Sex, bool IsInWorkshop, short WorldX, short WorldY, double MapId, ushort SubAreaId, PlayerStatus Status) { this.PlayerId = PlayerId; this.PlayerName = PlayerName; this.AlignmentSide = AlignmentSide; this.Breed = Breed; this.Sex = Sex; this.IsInWorkshop = IsInWorkshop; this.WorldX = WorldX; this.WorldY = WorldY; this.MapId = MapId; this.SubAreaId = SubAreaId; this.Status = Status; }
public PartyMemberInformations(uint LifePoints, uint MaxLifePoints, ushort Prospecting, byte RegenRate, ushort Initiative, sbyte AlignmentSide, short WorldX, short WorldY, double MapId, ushort SubAreaId, PlayerStatus Status, List <PartyEntityBaseInformation> Entities) { this.LifePoints = LifePoints; this.MaxLifePoints = MaxLifePoints; this.Prospecting = Prospecting; this.RegenRate = RegenRate; this.Initiative = Initiative; this.AlignmentSide = AlignmentSide; this.WorldX = WorldX; this.WorldY = WorldY; this.MapId = MapId; this.SubAreaId = SubAreaId; this.Status = Status; this.Entities = Entities; }
public AcquaintanceOnlineInformation(ulong PlayerId, string PlayerName, ushort MoodSmileyId, PlayerStatus Status) { this.PlayerId = PlayerId; this.PlayerName = PlayerName; this.MoodSmileyId = MoodSmileyId; this.Status = Status; }
public GuildMember(bool Sex, bool HavenBagShared, sbyte Breed, ushort Rank, ulong GivenExperience, sbyte ExperienceGivenPercent, uint Rights, sbyte Connected, sbyte AlignmentSide, ushort HoursSinceLastConnection, ushort MoodSmileyId, int AccountId, int AchievementPoints, PlayerStatus Status) { this.Sex = Sex; this.HavenBagShared = HavenBagShared; this.Breed = Breed; this.Rank = Rank; this.GivenExperience = GivenExperience; this.ExperienceGivenPercent = ExperienceGivenPercent; this.Rights = Rights; this.Connected = Connected; this.AlignmentSide = AlignmentSide; this.HoursSinceLastConnection = HoursSinceLastConnection; this.MoodSmileyId = MoodSmileyId; this.AccountId = AccountId; this.AchievementPoints = AchievementPoints; this.Status = Status; }
public FriendOnlineInformations(bool Sex, bool HavenBagShared, ulong PlayerId, string PlayerName, ushort Level, sbyte AlignmentSide, sbyte Breed, GuildInformations GuildInfo, ushort MoodSmileyId, PlayerStatus Status) { this.Sex = Sex; this.HavenBagShared = HavenBagShared; this.PlayerId = PlayerId; this.PlayerName = PlayerName; this.Level = Level; this.AlignmentSide = AlignmentSide; this.Breed = Breed; this.GuildInfo = GuildInfo; this.MoodSmileyId = MoodSmileyId; this.Status = Status; }
public PartyGuestInformations(ulong GuestId, ulong HostId, string Name, EntityLook GuestLook, sbyte Breed, bool Sex, PlayerStatus Status, List <PartyEntityBaseInformation> Entities) { this.GuestId = GuestId; this.HostId = HostId; this.Name = Name; this.GuestLook = GuestLook; this.Breed = Breed; this.Sex = Sex; this.Status = Status; this.Entities = Entities; }