public void Count_Four_Neighbour(string readableGrid, Cell cell) { // Arrange bool[][] grid = StringToArrayGridConverter.TransformToGridArray(readableGrid); Board board = Board.BuildBoard(grid); // Act int neighboursCount = board.CountNeighbours(cell); // Assert Assert.Equal(4, neighboursCount); }
public void Play_To_Next_Generation(string initialBoard, string expected) { // Given bool[][] grid = StringToArrayGridConverter.TransformToGridArray(initialBoard); GameOfLife game = new GameOfLife(grid); // When game.NextGen(); // Then var actual = StringToArrayGridConverter.TransformBoard(game.Board.Grid); Assert.Equal(expected, actual); }
public void Another_Test_Playing_To_The_Next_Generation() { // Given var gridAsString = "110011|101010|001010|101011"; bool[][] grid = StringToArrayGridConverter.TransformToGridArray(gridAsString); GameOfLife game = new GameOfLife(grid); // When game.NextGen(); // Then var actual = StringToArrayGridConverter.TransformBoard(game.Board.Grid); //110111 //101001 //001010 //101011 var expected = "110111|101001|001010|101011"; Assert.Equal(expected, actual); }