private void btnPlayHighLifeGame_Click(object sender, EventArgs e) { // create a game game = new HighLife(); // start the timer timer1.Enabled = true; }
private void Form1_Load(object sender, EventArgs e) { game = new ConwayGameOfLife(); game.LifeBehaviour = new StandardLife(); this.DoubleBuffered = true; timer1.Enabled = true; }
private void Form1_Load(object sender, EventArgs e) { // create a game game = new HighLife(); // start the timer timer1.Enabled = true; this.DoubleBuffered = true; }
private void btnStandardLife_Click(object sender, EventArgs e) { // create a game game = new StandardLife(); // start the timer timer1.Enabled = true; this.DoubleBuffered = true; }
private void Form1_Load(object sender, EventArgs e) { // create a game game = new ConwayGameOfLife(); // start the timer timer1.Enabled = true; label1.Text = game.lifeBehaviour.GetType().ToString(); this.DoubleBuffered = true; }