예제 #1
0
파일: Ctrl_Arrow.cs 프로젝트: postmeJ/ADF
		private Ctrl_SkeletonArcher_Prop _MyProperty;    //该敌人的属性


		private void Start() {
			//得到英雄、英雄的属性脚本
			_HeroGO = GameObject.FindGameObjectWithTag(Tag.Tag_Player);
			if (_HeroGO) {
				_HeroProperty = _HeroGO.GetComponent<Ctrl_HeroProperty>();
			}
			//得到该敌人、该敌人的属性脚本
			_MyGO = UnityHelper.GetInstance().SelectGOWhithTag(transform, Tag.Tag_Enemy);
			if (_MyGO) {
				_MyProperty = _MyGO.GetComponent<Ctrl_SkeletonArcher_Prop>();
			}
		}
예제 #2
0
        public Ctrl_SkeletonArcher_Prop _MyProperty_S; //特有属性

        #region 【重载后的自动方法】

        protected override void Start()
        {
            _MyProperty_S = gameObject.GetComponent <Ctrl_SkeletonArcher_Prop>();
            base.Start();
        }