public override void SetStat(Define.WorldObject type, string id) { Dictionary <string, ContentsData.CharacterStat> statDict = Managers.Data.CharacterStatDict; ContentsData.CharacterStat stat = statDict[id]; Id = stat.ID; MaxHp = stat.HP; Hp = int.Parse(MaxHp.ToString()); MaxMp = stat.MP; Mp = int.Parse(MaxMp.ToString()); Attack = stat.Attack; Defense = stat.Defense; AttackSpeed = stat.AttackSpeed; MoveSpeed = stat.MoveSpeed; AttackRange = stat.AttackRange; Level = stat.Level; SubName = stat.SubName; Description = stat.Description; STR = stat.STR; AGI = stat.AGI; INT = stat.INT; Exp = stat.EXP; Gold = 1000; CurrentExp = 0; }
public override void Init() { base.Init(); if (characterStat == null) { characterStat = Managers.Game.Player.GetComponent <PlayerController>().Stat; } Bind <Slider>(typeof(Sliders)); xpBarSlider = Get <Slider>((int)Sliders.XpBarSlider); hpBarSlider = Get <Slider>((int)Sliders.HpBarSlider); mpBarSlider = Get <Slider>((int)Sliders.MpBarSlider); Bind <Text>(typeof(Texts)); Text characterNameText = Get <Text>((int)Texts.CharacterNameText); characterNameText.text = characterStat.Id; Text characterSubNameText = Get <Text>((int)Texts.CharacterSubNameText); //characterSubNameText.text = $"Lv{characterStat.Level} " + characterStat.SubName; characterSubNameText.text = $"Lv{characterStat.Level}"; hpText = Get <Text>((int)Texts.HPText); mpText = Get <Text>((int)Texts.MPText); strText = Get <Text>((int)Texts.STRText); agiText = Get <Text>((int)Texts.AGIText); intText = Get <Text>((int)Texts.INTText); atkText = Get <Text>((int)Texts.ATKText); defText = Get <Text>((int)Texts.DEFText); spdText = Get <Text>((int)Texts.SPDText); goldText = Get <Text>((int)Texts.GoldText); Dictionary <string, ContentsData.CharacterStat> statDict = Managers.Data.CharacterStatDict; ContentsData.CharacterStat stat = statDict[Managers.Game.Player.name]; //characterSubNameText.text = stat.description; Bind <Button>(typeof(Buttons)); statButton = Get <Button>((int)Buttons.StatButton); BindUIEvent(statButton.gameObject, StatButtonClick, Define.UIEvent.OnPointerClick); Bind <Image>(typeof(Images)); characterStatImage = Get <Image>((int)Images.CharacterStatImage); characterStatImage.gameObject.SetActive(false); }