static public bool ReadWorldInfo() { string TableName; Dictionary <int, string> dicWorld; Dictionary <int, string> dicWorldIDString; m_WorldList.Clear(); m_LocalMapList.Clear(); m_StartPosList.Clear(); ScriptParser.m_DicEnumString.Clear(); if (ScriptParser.ParseIDString(ScriptTreeManager.strDialogDir + "DLG_Map_World.lua", out dicWorldIDString, out TableName) && ScriptParser.ParseIDandValue <string>(ScriptTreeManager.strDialogDir + "DLG_Map_World.lua", TableName, out dicWorld)) { //{{ 각 World Info에 대해 foreach (KeyValuePair <int, string> entry in dicWorldIDString) { WorldInfo WI = new WorldInfo(); WI.m_iID = (int)entry.Key; WI.m_strEnumName = (string)entry.Value; try { WI.m_strFileName = dicWorld[WI.m_iID]; WI.m_bOn = true; } catch (Exception) { WI.m_strFileName = ""; WI.m_bOn = false; } WI.m_LocalMapList = new Dictionary <int, LocalMapInfo>(); m_WorldList.Add(WI.m_iID, WI); } //}} World // Local Info 안에 자기가 어떤 World에 속하는지가 있으므로 따로 뽑자. 스크립트 상하관계가 좀 이상한데 뭐 한두날 이런가.. ReadLocalInfo(ref m_WorldList); VillageInfoData VD = new VillageInfoData(); Lua lua = new Lua(); LuaTool.DoFile(lua, ScriptTreeManager.strMajorDir + "Enum.lua"); LuaTool.DoFile(lua, ScriptTreeManager.strMajorDir + "StringID_def.lua"); m_StartPosList.Clear(); VD.ParseVillage(lua, ref m_StartPosList); } else { return(false); } return(true); }
static private void ReadLocalInfo(ref Dictionary <int, WorldInfo> WorldMapList) { //{{ World Info에 속하는 Local Info들에 대해 Dictionary <int, string> dicLocal; Dictionary <int, string> dicLocalIDString; string LocalTableName; if (ScriptParser.ParseIDString(ScriptTreeManager.strDialogDir + "DLG_Map_Local.lua", out dicLocalIDString, out LocalTableName) && ScriptParser.ParseIDandValue <string>(ScriptTreeManager.strDialogDir + "Dlg_Map_Local.lua", LocalTableName, out dicLocal)) { //LocalmapList = new Dictionary<int, LocalMapInfo>(); foreach (KeyValuePair <int, string> localentry in dicLocalIDString) { LocalMapInfo LI = new LocalMapInfo(); LI.m_iID = localentry.Key; LI.m_strEnumName = localentry.Value; int BaseWorldmapID = -1; try { LI.m_strFileName = dicLocal[LI.m_iID]; LI.m_bOn = true; Lua Locallua = new Lua(); LuaTool.DoFile(Locallua, ScriptTreeManager.strMajorDir + "Enum.lua"); LuaTool.DoFile(Locallua, ScriptTreeManager.strDialogDir + LI.m_strFileName); LuaTool.GetValue(Locallua, "BaseWorldStateID", out BaseWorldmapID, -1); ReadDungeonInfo(ScriptTreeManager.strDialogDir + LI.m_strFileName, Locallua, out LI.m_DungeonList); } catch (Exception) { LI.m_strFileName = ""; LI.m_bOn = false; } if (BaseWorldmapID != -1) { try { m_LocalMapList.Add(LI.m_iID, LI); WorldMapList[BaseWorldmapID].m_LocalMapList.Add(LI.m_iID, LI); } catch (KeyNotFoundException) { MessageBox.Show("World ID " + BaseWorldmapID.ToString() + " : No such World ID"); } catch (Exception e) { MessageBox.Show(e.Message); } } } } }
static public bool ParseIDandValue <T>(string filename, string TableName, out Dictionary <int, T> OutPutDic) { OutPutDic = new Dictionary <int, T>(); // 1. ID - Lua File 추출 try { LuaTool.DoFile(lua, filename); LuaTable ltWorld = lua.GetTable(TableName); foreach (DictionaryEntry entry in ltWorld) { OutPutDic.Add((int)(double)entry.Key, (T)entry.Value); } return(true); } catch (Exception e) { MessageBox.Show(e.Message); return(false); } }
static void ExportDungeonData(string TargetFolder, bool AddCode, string code, Encoding encoding) { // 4. DungeonData.lua Export string swfilename; if (AddCode && code.Length > 0) { swfilename = TargetFolder + "\\DungeonData@" + code + ".lua"; } else { swfilename = TargetFolder + "\\DungeonData.lua"; } StreamReader srDungeonData = null; StreamWriter swDungeonData = null; try { srDungeonData = new StreamReader(ScriptTreeManager.strDungeonDir + "DungeonData.lua", Encoding.UTF8, false); swDungeonData = new StreamWriter(swfilename, false, encoding); // DungeonIDList만 잘 확인하고, 나머지는 전부 그대로 Output. Lua lua = new Lua(); LuaTool.DoFile(lua, ScriptTreeManager.strMajorDir + "Enum.lua"); while (false == srDungeonData.EndOfStream) { string strReadBuffer = srDungeonData.ReadLine(); if (strReadBuffer.Contains("dungeonID")) { int indexequal = strReadBuffer.IndexOf('='); int indexofcolon = strReadBuffer.IndexOf(','); string DIDEnumString = strReadBuffer.Substring(indexequal + 1, indexofcolon - indexequal - 1); DIDEnumString = DIDEnumString.Trim(); DIDEnumString = DIDEnumString.Replace("HARD", "NORMAL"); DIDEnumString = DIDEnumString.Replace("EXPERT", "NORMAL"); try { int IDValue = (int)(double)lua[LuaTool.ConvertStringForm(DIDEnumString)]; if (m_CheckList[IDValue]) { strReadBuffer = strReadBuffer.Replace("--dungeonID", "dungeonID"); } else { strReadBuffer = strReadBuffer.Replace("dungeonID", "--dungeonID"); } } catch (Exception) { // 딱히 List에 없었던 던전의 경우 그냥 넘어간다. } } swDungeonData.WriteLine(strReadBuffer); } } finally { if (srDungeonData != null) { srDungeonData.Close(); } if (swDungeonData != null) { swDungeonData.Close(); } } }
static void ExportDetailedLocalMapScript(string filename, string TargetFolder, bool AddCode, string code, Encoding encoding) { // 2-1. Export Files in DLG_Map_Local string swfilename; if (AddCode && code.Length > 0) { int extensionpos = filename.IndexOf(".lua"); string namepart = filename.Substring(0, extensionpos); swfilename = TargetFolder + "\\" + namepart + "@" + code + ".lua"; } else { swfilename = TargetFolder + "\\" + filename; } StreamReader srLocal = null; StreamWriter swLocal = null; try { srLocal = new StreamReader(ScriptTreeManager.strDialogDir + filename, Encoding.UTF8, false); swLocal = new StreamWriter(swfilename, false, encoding); // DungeonIDList만 잘 확인하고, 나머지는 전부 그대로 Output. bool bInDungeonIDList = false; int ContextDepth = 0; Lua lua = new Lua(); LuaTool.DoFile(lua, ScriptTreeManager.strMajorDir + "Enum.lua"); while (false == srLocal.EndOfStream) { string strReadBuffer = srLocal.ReadLine(); if (bInDungeonIDList) { int searchindex = 0; while (strReadBuffer.IndexOf('{', searchindex) != -1) { searchindex = strReadBuffer.IndexOf('{', searchindex) + 1; ContextDepth++; } searchindex = 0; while (strReadBuffer.IndexOf('}', searchindex) != -1) { searchindex = strReadBuffer.IndexOf('}', searchindex) + 1; ContextDepth--; } if (ContextDepth < 1) { bInDungeonIDList = false; } if (strReadBuffer.Contains("DUNGEON_ID")) { strReadBuffer = strReadBuffer.TrimStart('-'); strReadBuffer = strReadBuffer.TrimStart(); strReadBuffer = strReadBuffer.TrimStart('-'); int indexofcolon = strReadBuffer.IndexOf(','); string DIDEnumString = strReadBuffer.Substring(0, indexofcolon); int IDValue = (int)(double)lua[LuaTool.ConvertStringForm(DIDEnumString)]; if (m_CheckList[IDValue]) { strReadBuffer = "\t" + strReadBuffer; } else { strReadBuffer = "\t--" + strReadBuffer; } } } if (strReadBuffer.Contains("DungeonIDList =")) { bInDungeonIDList = true; } swLocal.WriteLine(strReadBuffer); } } finally { if (srLocal != null) { srLocal.Close(); } if (swLocal != null) { swLocal.Close(); } } }
public void ParseDungeonInfoData(string filename) { bool bNormalScript = true; string normalFilename = null; if (filename.IndexOf("HARD") != -1) { normalFilename = filename.Replace("HARD", "NORMAL"); bNormalScript = false; } else if (filename.IndexOf("EXPERT") != -1) { normalFilename = filename.Replace("EXPERT", "NORMAL"); bNormalScript = false; } if (bNormalScript == false) { ParseDungeonInfoData(normalFilename); } StreamReader sr = null; try { sr = new StreamReader(filename, Encoding.UTF8); string strFile = sr.ReadToEnd(); if (strFile.IndexOf("g_pDungeonManager:AddDungeonData") != -1) { strFile = strFile.Replace("g_pDungeonManager:AddDungeonData", "TABLE = "); //strFile = strFile.Substring(0, strFile.Length - 3); // Valid file Lua newlua = new Lua(); LuaTool.DoFile(newlua, ScriptTreeManager.strMajorDir + "Enum.lua"); LuaTool.DoFile(newlua, ScriptTreeManager.strMajorDir + "StringID_def.lua"); newlua.DoString(strFile); LuaTool.GetValue(newlua, "TABLE.dungeonID", out m_DungeonID, 0); LuaTool.GetValue(newlua, "TABLE.dungeonName", out m_DungeonName_ID, -1); LuaTool.GetValue(newlua, "TABLE.dataFileName", out m_DataFileName, ""); #region CopyedCode #if false //LUA_GET_VALUE( luaManager, L"requireLevel", pDungeonData->m_RequireLevel, 0 ); LUA_GET_VALUE_ENUM(luaManager, L"requireDungeonID", pDungeonData->m_RequireDungeonID, CX2Dungeon::DUNGEON_ID, CX2Dungeon::DI_NONE); if (true == luaManager.BeginTable("EXTRA_REQUIRE_DUNGEON_ID")) { for (int iValueIndex = 1; true; iValueIndex++) { int iExtraDungeonID = -1; if (true == luaManager.GetValue(iValueIndex, iExtraDungeonID)) { if (-1 != iExtraDungeonID) { pDungeonData->m_vecExtraRequireDungeonID.push_back((CX2Dungeon::DUNGEON_ID)iExtraDungeonID); } } else { break; } } luaManager.EndTable(); // EXTRA_REQUIRE_DUNGEON_ID } LUA_GET_VALUE(luaManager, L"IS_HELL_MODE", pDungeonData->m_bHellMode, false); //{{ 2007. 8. 29 최육사 LUA_GET_VALUE(luaManager, L"requireItemID", pDungeonData->m_RequireItemID, 0); LUA_GET_VALUE(luaManager, L"requireItemCount", pDungeonData->m_RequireItemCount, 0); //}} LUA_GET_VALUE(luaManager, L"requireItemID2", pDungeonData->m_RequireItemID2, 0); LUA_GET_VALUE(luaManager, L"requireItemCount2", pDungeonData->m_RequireItemCount2, 0); //{{ 2007. 10. 4 최육사 근성도 LUA_GET_VALUE(luaManager, L"requireSpirit", pDungeonData->m_RequireSpirit, 0); //}} LUA_GET_VALUE_ENUM(luaManager, L"difficulty", pDungeonData->m_eDifficulty, CX2Dungeon::DIFFICULTY_LEVEL, CX2Dungeon::DL_NORMAL); LUA_GET_VALUE(luaManager, L"normalOnly", pDungeonData->m_bNormalOnly, false); LUA_GET_VALUE(luaManager, L"m_fTimeLimit", pDungeonData->m_fTimeLimit, -1.f); LUA_GET_VALUE(luaManager, L"m_MinLevel", pDungeonData->m_MinLevel, 0); LUA_GET_VALUE(luaManager, L"m_MaxLevel", pDungeonData->m_MaxLevel, 0); LUA_GET_VALUE_ENUM(luaManager, L"m_eDefaultDungeonLoungeWorldID", pDungeonData->m_eDefaultDungeonLoungeWorldID, CX2World::WORLD_ID, CX2World::WI_NONE); LUA_GET_VALUE_ENUM(luaManager, L"m_eDungeonType", pDungeonData->m_eDungeonType, CX2Dungeon::DUNGEON_TYPE, CX2Dungeon::DT_NORMAL); LUA_GET_VALUE(luaManager, L"m_bRelativeMonsterLevel", pDungeonData->m_bRelativeMonsterLevel, false); // UI Data About.. LUA_GET_VALUE(luaManager, L"m_bArcadeMode", pDungeonData->m_UIData.m_bArcadeMode, false); LUA_GET_VALUE(luaManager, L"m_TextureName", pDungeonData->m_UIData.m_TextureName, L""); LUA_GET_VALUE(luaManager, L"m_PieceName", pDungeonData->m_UIData.m_PieceName, L""); LUA_GET_VALUE(luaManager, L"m_Explanation", iStringIndex, STR_ID_EMPTY); pDungeonData->m_UIData.m_Explanation = GET_STRING(iStringIndex); LUA_GET_VALUE(luaManager, L"m_LocalStarPosX", pDungeonData->m_UIData.m_LocalStarPos.x, -999.0f); LUA_GET_VALUE(luaManager, L"m_LocalStarPosY", pDungeonData->m_UIData.m_LocalStarPos.y, -999.0f); LUA_GET_VALUE(luaManager, L"m_PopUpOffsetPosX", pDungeonData->m_UIData.m_PopUpOffsetPos.x, 0.0f); LUA_GET_VALUE(luaManager, L"m_PopUpOffsetPosY", pDungeonData->m_UIData.m_PopUpOffsetPos.y, 0.0f); //{{ 2009.1.22 김태완 던전별 로딩화면 LUA_GET_VALUE(luaManager, L"m_LoadingScreenFileName", pDungeonData->m_UIData.m_LoadingScreenFileName, L""); LUA_GET_VALUE(luaManager, L"m_LoadingScreenFileName2", pDungeonData->m_UIData.m_LoadingScreenFileName2, L""); //}} wstring wstrBuf = L""; if (true == luaManager.BeginTable("AUTO_DUNGEON_ROOM_TITLE")) { for (int iValueIndex = 1; true; iValueIndex++) { LUA_GET_VALUE_RETURN(luaManager, iValueIndex, iStringIndex, STR_ID_EMPTY, break; ); pDungeonData->m_UIData.m_vecAutoRoomTitle.push_back(GET_STRING(iStringIndex)); }
// dicStartPos : <StartPosID, LocalMapID> public void ParseVillage(Lua lua, ref Dictionary <int, int> dicStartPos) { m_fCameraDistance = 1200.0f; m_fLookAtHeight = 200.0f; m_fEyeHeight = 300.0f; LuaTool.DoFile(lua, ScriptTreeManager.strDialogDir + "DLG_Map_Village.lua"); LuaTable VillageTable; try { VillageTable = lua.GetTable("Village"); } catch (Exception e) { System.Windows.Forms.MessageBox.Show(e.Message); return; } foreach (DictionaryEntry Entry in VillageTable) { int villageID = (int)(double)Entry.Key; LuaTable Villageinfo = (LuaTable)Entry.Value; LuaTool.GetValue(Villageinfo, "NAME", out m_Name_ID, 0); LuaTool.GetValue(Villageinfo, "BaseLocalStateID", out m_BaseLocalStateID, 0); LuaTable HouseIDList; if (true == LuaTool.GetTable(Villageinfo, "HouseIDList", out HouseIDList)) { m_HouseList = new List <int>(); foreach (DictionaryEntry entry in HouseIDList) { m_HouseList.Add((int)(double)entry.Value); } } LuaTool.GetValue(Villageinfo, "WORLD_ID", out m_WorldID, 0); // m_mapWorldMap.insert(std::make_pair((int)villageID, worldId)); LuaTable Camera; if (true == LuaTool.GetTable(Villageinfo, "CAMERA", out Camera)) { m_fCameraDistance = (float)(double)Camera[1]; m_fLookAtHeight = (float)(double)Camera[2]; m_fEyeHeight = (float)(double)Camera[3]; } LuaTable StartPos; if (true == LuaTool.GetTable(Villageinfo, "START_POS", out StartPos)) { m_vecStartPos = new List <VillageStartPos>(); foreach (DictionaryEntry ent in StartPos) { LuaTable startposentry = (LuaTable)ent.Value; VillageStartPos VSP = new VillageStartPos(); VSP.m_VillageID = m_VillageID; LuaTool.GetValue(startposentry, "StartPosId", out VSP.m_StartPosID, 0); float x, y, z; LuaTool.GetValue(startposentry, "StartPosX", out x, 0.0f); VSP.m_StartPos.X = x; LuaTool.GetValue(startposentry, "StartPosY", out y, 0.0f); VSP.m_StartPos.Y = y; LuaTool.GetValue(startposentry, "StartPosZ", out z, 0.0f); VSP.m_StartPos.Z = z; LuaTool.GetValue(startposentry, "IsMarket", out VSP.m_bIsMarket, false); LuaTool.GetValue(startposentry, "IsNPC", out VSP.m_bIsNPC, false); LuaTool.GetValue(startposentry, "IsSummon", out VSP.m_bIsSummon, false); LuaTool.GetValue(startposentry, "IsWarp", out VSP.m_bIsWarp, false); LuaTool.GetValue(startposentry, "LinkDungeon", out VSP.m_iDungeonId, 0); LuaTool.GetValue(startposentry, "LinkDungeonPos", out VSP.m_iDungeonPos, 0); LuaTable LinkPos; if (true == LuaTool.GetTable(startposentry, "LinkPos", out LinkPos)) { VSP.m_vecLinkStartPos = new List <int>(); foreach (DictionaryEntry LinkPosEntry in LinkPos) { if ((int)(double)LinkPosEntry.Value >= 0) { VSP.m_vecLinkStartPos.Add((int)(double)LinkPosEntry.Value); } } } dicStartPos.Add(VSP.m_StartPosID, m_BaseLocalStateID); m_vecStartPos.Add(VSP); } } // StartPos } }
static ScriptParser() { lua = new Lua(); LuaTool.DoFile(lua, ScriptTreeManager.strMajorDir + "Enum.lua"); m_DicEnumString = new Dictionary <int, string>(); }