static void Main(string[] args) { var cooledanvaluable = new CooledAndValuable(); var cooled = new CooledContainer(); var valuable = new ValuableContainer(); var normal = new NormalContainer(); balanceAlgorithme = new BalanceAlgorithme(); containerMaker = new ContainerMaker(balanceAlgorithme); ship = new Ship(); Console.Write("Lengte schip?"); ship.length = Convert.ToInt32(Console.ReadLine()); Console.Write("Breedte schip?"); ship.width = Convert.ToInt32(Console.ReadLine()); balanceAlgorithme.SetShip(ship); Console.Write("Hoeveel waardevolle gekoelde containers?"); containerMaker.CreateContainers(Convert.ToInt32(Console.ReadLine()), cooledanvaluable); Console.Write(balanceAlgorithme.cvList.Count.ToString()); Console.Write("Hoeveel gekoelde containers?"); containerMaker.CreateContainers(Convert.ToInt32(Console.ReadLine()), cooled); Console.Write("Hoeveel waardevolle containers?"); containerMaker.CreateContainers(Convert.ToInt32(Console.ReadLine()), valuable); Console.Write("Hoeveel normale containers?"); containerMaker.CreateContainers(Convert.ToInt32(Console.ReadLine()), normal); Console.Write("Containers plaatsen..."); balanceAlgorithme.FillShip(); if (balanceAlgorithme.ValidatePlacement()) { Console.WriteLine("Plaatsing is succesvol!"); } else { Console.WriteLine("Schip is niet gebalanceerd of te weinig gewicht"); } if (balanceAlgorithme.falseList.Count == 0) { Console.WriteLine("Alle containers zijn geplaats"); } else { foreach (var container in balanceAlgorithme.falseList) { Console.WriteLine(container.GetType().Name + " " + container.weight.ToString() + "kon niet worden geplaatst."); } } }
public ContainerMaker(BalanceAlgorithme _balanceAlgorithm) { balanceAlgorithm = _balanceAlgorithm; }